Corante

TOTAL EXPERIENCE explores designing for experience: its theory, its practice, and how designing for experiences affects us socially and in our personal lives.

CO-AUTHORS

  • Bob Jacobson
  • Paula Thornton
  • BOB JACOBSON is fascinated by the experience of experience. A planner and technologist, Bob has a Ph.D. in Urban Planning & Design from UCLA. He's been a policy researcher, technology CEO, science writer, and consultant. As a Fulbright Scholar, he studied cellular telephony's impacts on transborder communities in the Nordic Arctic Circle. Bob edited Information Design (MIT Press 2000) and is now writing a book on the theory and practice of creating edifying, transformative experiences.
    ( Archive | Contact Bob )
    CORANTE PAULA THORNTON says, "Understanding human behavior (economics), optimizing interactions (design) and facilitating conversations (markets), are the means to achieve strategic differentiation. This is the focus of our discipline. It is not a 'nice to have'‚ and is not, like documentation once was, an afterthought. It is the means by which to start a strategic discussion and the means by which to drive a tactical initiative. All design should be evidence-based."
    ( Archive | Contact Paula ) >
    EXPERIENCE DESIGN:
    THE METAVERSE....

    CALENDAR OF EXPERIENCE DESIGN EVENTS
    (Courtesy of Mark Vanderbeeken, Experientia SpA, Torino)

    Experience Design Websites
    Core 77 Website & Forum
    Business Week|Innovate
    InfoD: Understsanding by Design
    The Wayfinding Place
    Wayfinding Focus
    Design Addict
    L-ARCH (Landscape Architecture Mailing List)
    DUX 2007 Conference
    NetDiver.Net
    DesignBoom
    Digital Thread
    Archinect
    Enmeshed, Digital Arts & New Media
    Ludology (Game Playing Theory)
    Captology, Persuasive Computing
    Space and Culture
    Raskin Center for Humane Interfaces
    timet (acoustical design)
    Steve Portigal, Ethnographer
    Jane McGonigal's Avant Game
    Ted Wells' living : simple
    PingMag (Japan)

    Experience Design Blogs
    Adam Greenfield's Speedbird
    Experience Designer Network (Brian Alger)
    SmartSpace: Annotated Environments (Scott Smith)
    Don Norman
    Doors of Perception (John Thackara)
    Karl Long's Experience Curve
    Work•Play•Experience (Adam Lawrence)
    The David Report (David Carlson)
    Design & Emotion (Marco van Hout)
    Museum 2.0 (Nina Simon)
    B J Fogg
    Lorenzo Brusci (acoustics)
    Cool Town Studios
    FutureLab
    Steve Portigal
    Debbie Millman
    MIT Culture Convergence Consortium
    Luke Wroblewski, Functioning Form|Interface Design
    Adam Richardson
    Putting People First (Paul Vanderbeeken/Experientia
    Laws of Simplicity (John Maeda)
    Challis Hodge's UX Blog
    Anne Galloways's Purse Lips Square Jaw
    Bruno Giussani's Lunch over IP
    Jane McGonigal's Avant-Game The Future of Work

    Experience Design Podcasts
    Ted Wells' living : simple Podcast
    Design Matters Podcast, Debbie Millman
    Icon-o-Cast Podcast, Lunar Design

    Experience Design Firms and ED-Oriented Manufacturers
    Barry Howard Limited
    Hilary Cottam
    LRA Worldwide, Inc.
    BRC Imagination Arts
    Stone Mantel
    Experientia s.r.l
    Nokia
    Herman Miller
    Steelcase
    IDEO
    Cooper Interactive Design
    Gensler
    Doblin Group
    Fitch
    Fit Associates
    Jump
    Strategic Horizons LLC (Joe Pine & Jim Gilmore)
    Cheskin Fresh Perspectives

    Education and Advocacy
    Centre for Design Research, Northumbria University (UK)
    Center for Design Research, Stanford University
    International Institute of Information Design (IIID)
    Design Management Institute
    AIGA DUX
    Interaction Institute IVREA
    Design Research Institute (UK)
    UC Berkeley Center for Environmental Design Research
    History of Consciousness, UCSC
    Design News Magazine
    Society for Environmental Graphic Design (SEGD)
    Design Museum London
    Center for Sustainable Design
    Horizon Zero, Digital Arts+Culture in Canada
    Design Council UK
    First Monday

    Total Experience on Technorati
    Technorati Profile

    Get Camino!
    In the Pipeline: Don't miss Derek Lowe's excellent commentary on drug discovery and the pharma industry in general at In the Pipeline

    Total Experience

    « Delta Embraces Experiential? | Main | True Cross-Channel Experience »

    October 7, 2007

    Successful Brand Experiences?

    Email This Entry

    Posted by Paula Thornton

    The Design Council site features "Thirteen examples of successful brand experiences".

    This piece exemplifies my issues with brand experience definitions of those who engage the phrase most often: embodied by an inherent element of 'staged event'. Our paths of understanding diverge.

    Rubber%20Bands.jpg Experiences happen. When they happen to include inference to a brand, the brand owner better hope that the experience is a positive one, or at the very least, not a negative one.

    Each experience is framed by the fundamentals of economics. Consider the concept of elasticity. "Behavioral elasticity" and "elasticity of substitution" both come to play in brand experiences. Indeed, they help define a key element Marketers often rely on: affinity.

    My throat is parched and I open my refrigerator. As my eyes identify a can of Caffeine-Free Diet Coke, a positive brand experience begins as I imagine the taste of the Coke, satisfying my thirst. The reality is, if the formula is not quite 'right', my experience will be impacted. If the can contains "Classic Coke" instead, my personal experience will be quite negative. In all cases I have engaged in a brand experience. The latter, impacted by a breakdown in quality control, results in a negative experience. Repeated too often, brand trust is eroded. My affinity is weakened.

    Severity depends on current elements that can impact my elasticity of substitution. If there is another brand with which I can have a similar positive experience, I will likely switch to that brand. If my perception of cola is only filled by a Caffeine-Free Diet Coke, then I have lower elasticity and will tolerate the variability as long as I can occasionally encounter the familiar experience that I prefer.

    The impact of changing a preferred brand experience is readily illustrated in Coke's historic error in abandoning the "Classic Coke" formula, rather than creating a different product to expand consumption.

    Consumer control over brand experiences, good or bad, is significant. In today's market, their voice is stronger. With lowering barriers to entry, there are many waiting to rush in and capitalize on the mistakes of others.

    Please. If you're going to engage in a brand experience conversation, do it in a deeper, meaningful way. Do it in a way that truly increases understanding of the many dimensions of brand experience and its direct impact on relationships. Those who focus on entertainment or event aspects (e.g. Chuck E. Cheese), limit the types of products/services to which they can apply their principles. They are more subjected to the shifting whims of tastes, preferences, and clever competition. And they are less likely to account for significant variables that can impact product affinity, and therefore, sales.

    Which definition do you embrace?

    ~~~~~~~~~~~~~~~~~~~~~~~~

    Image Attribution: Getty Images

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