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TOTAL EXPERIENCE explores designing for experience: its theory, its practice, and how designing for experiences affects us socially and in our personal lives.

YOUR T.E. CO-AUTHORS:

  • Bob Jacobson
  • Paula Thornton
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(NOTE: While we read all comments, we do not publish anonymous comments.)

About Your Authors
CORANTE BOB JACOBSON is fascinated by the experience of experience. A planner and technologist, Bob has a Ph.D. in Urban Planning & Design from UCLA. He's been a policy researcher, technology CEO, science writer, and consultant. As a Fulbright Scholar, he studied cellular telephony's impacts on transborder communities in the Nordic Arctic Circle. Bob edited Information Design (MIT Press 2000) and is now writing a book on the theory and practice of creating edifying, transformative experiences.
( Archive | Contact Bob )
CORANTE PAULA THORNTON says, "Understanding human behavior and designing interactions for human expectations are the means to achieve strategic differentiation. This is the focus of our discipline. It is not a Œnice to have‚ and is not, like documentation once was, an afterthought. It is the means by which to start a strategic discussion and the means by which to drive a tactical initiative. All design should be evidence-based."
( Archive | Contact Paula ) >
EXPERIENCE DESIGN:
THE METAVERSE....

CALENDAR OF EXPERIENCE DESIGN EVENTS
(Courtesy of Mark Vanderbeeken, Experientia SpA, Torino)

Experience Design Websites
Core 77 Website & Forum
Business Week|Innovate
InfoD: Understsanding by Design
The Wayfinding Place
Wayfinding Focus
Design Addict
L-ARCH (Landscape Architecture Mailing List)
DUX 2007 Conference
NetDiver.Net
DesignBoom
Digital Thread
Archinect
Enmeshed, Digital Arts & New Media
Ludology (Game Playing Theory)
Captology, Persuasive Computing
Space and Culture
Raskin Center for Humane Interfaces
timet (acoustical design)
Steve Portigal, Ethnographer
Jane McGonigal's Avant Game
Ted Wells' living : simple
PingMag (Japan)

Experience Design Blogs
Adam Greenfield's Speedbird
Experience Designer Network (Brian Alger)
SmartSpace: Annotated Environments (Scott Smith)
Don Norman
Doors of Perception (John Thackara)
Karl Long's Experience Curve
Work•Play•Experience (Adam Lawrence)
The David Report (David Carlson)
Design & Emotion (Marco van Hout)
Museum 2.0 (Nina Simon)
B J Fogg
Lorenzo Brusci (acoustics)
Cool Town Studios
FutureLab
Steve Portigal
Debbie Millman
MIT Culture Convergence Consortium
Luke Wroblewski, Functioning Form|Interface Design
Adam Richardson
Putting People First (Paul Vanderbeeken/Experientia
Laws of Simplicity (John Maeda)
Challis Hodge's UX Blog
Anne Galloways's Purse Lips Square Jaw
Bruno Giussani's Lunch over IP
Jane McGonigal's Avant-Game The Future of Work

Experience Design Podcasts
Ted Wells' living : simple Podcast
Design Matters Podcast, Debbie Millman
Icon-o-Cast Podcast, Lunar Design

Experience Design Firms and ED-Oriented Manufacturers
Barry Howard Limited
Hilary Cottam
LRA Worldwide, Inc.
BRC Imagination Arts
Stone Mantel
Experientia s.r.l
Nokia
Herman Miller
Steelcase
IDEO
Cooper Interactive Design
Gensler
Doblin Group
Fitch
Fit Associates
Jump
Strategic Horizons LLC (Joe Pine & Jim Gilmore)
Cheskin Fresh Perspectives

Education and Advocacy
Centre for Design Research, Northumbria University (UK)
Center for Design Research, Stanford University
International Institute of Information Design (IIID)
Design Management Institute
AIGA DUX
Interaction Institute IVREA
Design Research Institute (UK)
UC Berkeley Center for Environmental Design Research
History of Consciousness, UCSC
Design News Magazine
Society for Environmental Graphic Design (SEGD)
Design Museum London
Center for Sustainable Design
Horizon Zero, Digital Arts+Culture in Canada
Design Council UK
First Monday

Total Experience on Technorati
Technorati Profile

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Total Experience

« Spirituality and Design, Part 2 | Main | An odd little book: Everyday Engineering: What Engineers See, by Andrew Burroughs »

August 31, 2007

Design Thinking

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Posted by Paula Thornton

I was attempting to edit the abysmal entry for Design Thinking on Wikipedia. I began to doubt the appropriateness of what I was writing – not for its validity but for its style. I finally decided to simply put what I would have wanted for an entry there, here.

Design Thinking leverages implicit elements of design practices, as a means to approach problem solving. It is a critical factor for innovation.

"Design thinking is a term being used today to define a way of thinking that produces transformative innovation." [1] The term has gained significance as it is being embraced outside of the normal realm for which it might have traditionally been applied.

Roger Martin, Dean of the Rotman School of Management, suggests that Design Thinking is central to value creation in the 21st century (see editorial "From the Dean"). It is not a matter of gaining an understanding of design, it's a matter of embracing design – a way of operating. Martin further suggests that success in the 20th century was defined by an ability to move through a continuum, from mystery, to heuristic, to algorithm, to binary code. In this way things are identified, a pattern is made, and exact replicas are generated. For a mass production economy this is an ideal model for operating success.

But as barriers to information are lowered (less expensive, more readily available/shared), the economics of competition change dramatically. The value of intellectual capital is now often greater when it is shared and allowed to evolve openly (a lot of lawyers suddenly become irrelevant). Fundamental business models rely on minimizing risk. Getting to binary code was an ideal way to lock down fluctuation and variance – both associated with risk.

New economic models embrace risk as reality, requiring a move back up the continuum to 'heuristic'. Roger Martin specifically suggests: "I would argue that to be successful in the future, businesspeople will have to become more like designers – more ‘masters of heuristics’ than ‘managers of algorithms’." For classic business models this is uncomfortable. The idea of managing something squishy is foreign. Design Thinking is required to operate in squishy-mode.

It's not to be confused with a method – it's fundamentally a culture, a genotype to reshape methods of operating. Contemporary organizational structures are antithetical to this culture. Martin elaborates,

Whereas traditional firms organize around ongoing tasks and permanent assignments, in design shops, work flows around projects with defined terms. The source of status in traditional firms is ‘managing big budgets and large staffs’, but in design shops, it derives from building a track record of finding solutions to ‘wicked problems’ – solving tough mysteries with elegant solutions.

Whereas the style of work in traditional firms involves defined roles and seeking the perfect answer, design firms feature extensive collaboration, ‘charettes’ (focused brainstorming sessions), and constant dialogue with clients.

Design Thinking is critical to and at the same time relies on emergent structures. As such, it is central to all aspects of 2.0 design.

Design Thinking is a specific concept (the significance between specific and general use of a term is illustrated in the reference to complexity). While common methods of thought include deductive and inductive reasoning, Design Thinking embraces these but adds abductive reasoning. Abductive reasoning is effectively embracing a posture of "Why not?", but with a layer of rationale.

Random trial and error is expensive. Rationale is too often replaced by random opinion. While predominantly driven by profit-motivation (e.g. search engine optimization, transactional growth), there is clear professional growth in the discipline of web analytics. To be most effective, Design Thinking must be informed by Design Research (transactional analytics, behavioral analytics, feedback loops, usability studies, and ethnography). I call this evidence-based design, Jeffrey Pfeffer calls it evidence-based management.

Another differentiating element of Design Thinking is a focus on synthesis rather than analysis. Claudia Kotchka notes:

Designers problem-solve holistically, not in a linear fashion. While the scientific method for problem solving uses problem focused strategies and analysis, designers use solution focused strategies and synthesis. They start with a whole solution rather than break it down into parts.

Good Design Thinking is the ability to see things not readily apparent to others (that's where market differentiation can occur). Thus my favorite Schopenhauer quote:

“Thus the task is
not so much to see
what no one yet has seen,
but to think
what nobody yet has thought
about that which
everybody sees”

It's the ability to see the 'edges' of something, to find shape and form in a mass of stuff. It's the ability to see things differently – to see the implicit and make it explicit.

Additional References

Comments (4) + TrackBacks (1) | Category: Commentary


COMMENTS

1. Marc Rettig on September 2, 2007 8:35 AM writes...

Two key characteristics of design thinking that come to mind:

EXPLORATORY MINDSET
(as opposed to "decision-making" mindset; see the excellent first essay in "Managing as Designing", Boland and Collopy, for more on this)

Decision mindset: "I am going to identify all the alternatives, weigh their consequences, and choose one."

Design mindset: "Many of the alternatives are yet to be discovered, and the true consequences of choosing any of them are difficult to be sure of; let's iteratively explore the possibilities together, discovering new ones and choosing as best we can at each step."

DESIGN PROCESS
Design thinking is built on confidence in The Design Process:

- understand the context you are addressing -- the people, relevant activities and environments,... the forces at work must necessarily shape any workable solution

- try to conceive something that might serve the situation you've started to understand

- embody the potential solution in some form that lets you put it into the target context and see how it works

- this takes you back to the "understand" step, and around you go again

These two, for me, define "design thinking" for the extremely wide variety of situations I've found myself addressing in my career.

The definition of "value," the shape of the working culture, choice of methods and tools,... the rest all follow.

Permalink to Comment

2. Paula Thornton on September 14, 2007 6:37 PM writes...

Mark: I'm not disagreeing with your premise about the relationship of Design Thinking to the Design Process, however, the critical issue 'today' is to work toward increased adoption of the principles among people who do not think of themselves as designers or engaging in design processes (ala. the hairball syndrome).

Permalink to Comment

3. Chas Martin on September 15, 2007 11:37 AM writes...

The term "design thinking" seems to suggest an intentional and thorough approach to solution development. Unfortunately, I believe the term is too often used superficially. For example, Whirlpool president, David Swift and VP of Global Consumer Design, Charles Jones, presented perspectives at The Front End of Innovation conference in May of 2007. (See: http://www.InnovativEye.com/whirlpool)

A more thorough design thinking approach would have to include the issue of sustainability, which was suspiciously lacking from all of the presentations at this event.

The Oregon Natural Step Network, the U.S. headquarters of the international organization founded by Dr. Karl-Henrik Robert, promotes an approach that integrates products, services and processes into a more holistic system of design thinking. (See: http://www.or-natural-step.org/)

The sustainability angle is still new turf for many, but not new to companies like Interface, Inc. of Atlanta, GA.
Deep design thinking, as opposed to superficial design thinking, must address the entire product or service life cycle and also consider the impact on the supply chain from end to end.

Permalink to Comment

4. Paula Thornton on September 26, 2007 9:44 AM writes...

Chas: Thanks for adding the breadth to this topic, to remind the "we" who are voicing this message of the full spectrum of interest/concern. The points you make are those items that I'd add 'after' getting the original concepts across.

This is all a bit overwhelming for the uninitiated to begin with. I literally had a non-practicing technical leader (meaning he's more resposible for relationships than for 'doing' technical implementations) roll his eyes back in his head when I had presented the basics of these concepts and insist that this was all just 'marketing stuff'.

Permalink to Comment

TRACKBACKS

Listed below are links to weblogs that reference Design Thinking:

Are You A Design Thinker? from iRise Blog
Are you taking advantage of design to generate strategic business differentiation? I got turned onto the topic of design thinking from Cone Johnson - an iRise user who helped organize an event around design thinking in Dallas today. So what is desig... [Read More]

Tracked on October 19, 2007 1:53 PM

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