Corante

TOTAL EXPERIENCE explores designing for experience: its theory, its practice, and how designing for experiences affects us socially and in our personal lives.

CO-AUTHORS

  • Bob Jacobson
  • Paula Thornton
  • BOB JACOBSON is fascinated by the experience of experience. A planner and technologist, Bob has a Ph.D. in Urban Planning & Design from UCLA. He's been a policy researcher, technology CEO, science writer, and consultant. As a Fulbright Scholar, he studied cellular telephony's impacts on transborder communities in the Nordic Arctic Circle. Bob edited Information Design (MIT Press 2000) and is now writing a book on the theory and practice of creating edifying, transformative experiences.
    ( Archive | Contact Bob )
    CORANTE PAULA THORNTON says, "Understanding human behavior (economics), optimizing interactions (design) and facilitating conversations (markets), are the means to achieve strategic differentiation. This is the focus of our discipline. It is not a 'nice to have'‚ and is not, like documentation once was, an afterthought. It is the means by which to start a strategic discussion and the means by which to drive a tactical initiative. All design should be evidence-based."
    ( Archive | Contact Paula ) >
    EXPERIENCE DESIGN:
    THE METAVERSE....

    CALENDAR OF EXPERIENCE DESIGN EVENTS
    (Courtesy of Mark Vanderbeeken, Experientia SpA, Torino)

    Experience Design Websites
    Core 77 Website & Forum
    Business Week|Innovate
    InfoD: Understsanding by Design
    The Wayfinding Place
    Wayfinding Focus
    Design Addict
    L-ARCH (Landscape Architecture Mailing List)
    DUX 2007 Conference
    NetDiver.Net
    DesignBoom
    Digital Thread
    Archinect
    Enmeshed, Digital Arts & New Media
    Ludology (Game Playing Theory)
    Captology, Persuasive Computing
    Space and Culture
    Raskin Center for Humane Interfaces
    timet (acoustical design)
    Steve Portigal, Ethnographer
    Jane McGonigal's Avant Game
    Ted Wells' living : simple
    PingMag (Japan)

    Experience Design Blogs
    Adam Greenfield's Speedbird
    Experience Designer Network (Brian Alger)
    SmartSpace: Annotated Environments (Scott Smith)
    Don Norman
    Doors of Perception (John Thackara)
    Karl Long's Experience Curve
    Work•Play•Experience (Adam Lawrence)
    The David Report (David Carlson)
    Design & Emotion (Marco van Hout)
    Museum 2.0 (Nina Simon)
    B J Fogg
    Lorenzo Brusci (acoustics)
    Cool Town Studios
    FutureLab
    Steve Portigal
    Debbie Millman
    MIT Culture Convergence Consortium
    Luke Wroblewski, Functioning Form|Interface Design
    Adam Richardson
    Putting People First (Paul Vanderbeeken/Experientia
    Laws of Simplicity (John Maeda)
    Challis Hodge's UX Blog
    Anne Galloways's Purse Lips Square Jaw
    Bruno Giussani's Lunch over IP
    Jane McGonigal's Avant-Game The Future of Work

    Experience Design Podcasts
    Ted Wells' living : simple Podcast
    Design Matters Podcast, Debbie Millman
    Icon-o-Cast Podcast, Lunar Design

    Experience Design Firms and ED-Oriented Manufacturers
    Barry Howard Limited
    Hilary Cottam
    LRA Worldwide, Inc.
    BRC Imagination Arts
    Stone Mantel
    Experientia s.r.l
    Nokia
    Herman Miller
    Steelcase
    IDEO
    Cooper Interactive Design
    Gensler
    Doblin Group
    Fitch
    Fit Associates
    Jump
    Strategic Horizons LLC (Joe Pine & Jim Gilmore)
    Cheskin Fresh Perspectives

    Education and Advocacy
    Centre for Design Research, Northumbria University (UK)
    Center for Design Research, Stanford University
    International Institute of Information Design (IIID)
    Design Management Institute
    AIGA DUX
    Interaction Institute IVREA
    Design Research Institute (UK)
    UC Berkeley Center for Environmental Design Research
    History of Consciousness, UCSC
    Design News Magazine
    Society for Environmental Graphic Design (SEGD)
    Design Museum London
    Center for Sustainable Design
    Horizon Zero, Digital Arts+Culture in Canada
    Design Council UK
    First Monday

    Total Experience on Technorati
    Technorati Profile

    Get Camino!
    Check out Jevon MacDonald on the "uncertain future of blogging"

    Total Experience

    « Relationships Are About the Total Experience | Main | Varieties of Spiritual Experience, 1 »

    July 6, 2007

    Toward the Total Experience

    Email This Entry

    Posted by Paula Thornton

    Synthesis.png I loved Bob's cute image in his June 28th post. I think I was so taken by the imagery and his personal story that I missed the significance of his incidental mentioning of the Adam Greefield piece. Just for diversity, I'm linking here to the original version as a contribution to Adobe's Think Tank series.

    Of greatest significance:

    ...the time would appear to be ripe for a new kind of designer to take center stage...neither a "graphic" nor a "Web" nor even an "interaction" designer.

    Over the past few years, the domain of practice known (if only briefly) as "user experience" has begun to accommodate the new realities...recasting itself as "experience design."

    Adam then suggests why the transition is relevant:

    ...our technosocial practices have transcended the rather limited model of the "user" ultimately derived from old-school human-computer interaction studies...

    One of the challenges with the piece, is that Adam makes sweeping assumptions as to what he believes Experience Design has resulted in. Indeed, there are always malappropriations of any discipline. But good Experience Design is flexible. Indeed, the primary focus is to recognize that not every scenario can be accounted for, so the design needs to be flexible enough to not rule out possiblities. The true focus of Experience Design is to design out barriers. We're the engineers of facilitating individual progress.

    The examples Adam selects are very narrow in focus and his perspective of "Experience Designer" appears to be more in line with that of Joseph Pine's perspective (one that I have always taken issue with, as a predominant focus), where the goal is to 'create' an experience. My definition of Experience Design is to 'facilitate' an experience. Fortunately, Adam is effectively arguing for the same thing, but doesn't realize it. [I can also see how this 'disconnect' could have occurred as he got his inspiration from AIGA perspectives of the space/practice, which are often in line with the 'creationism' theory (e.g. reference to theatre).]

    He specifically states the architectural goals I have been defending for over a decade, that the ultimate design goal:

    ...ought to allow people to swap their own desired components in and out at will, to pull data out in a useful format...

    The latter was a point I tried to make to Bill Gates, face to face, in 1990 when I asked, "When are you going to separate your applications from the data they create?" The former was the point we made to a collection of vendors at an internal MCI data warehousing conference in 1996, when we asked them to break their applications apart into component functions and allow us to assemble them at will and put our own interface on the front. While akin to the SOA efforts going on, I have IBM architecture diagrams from the '80s that purport the same thing.

    Both of these concepts are fundamental to 2.0 thinking. But they're not specific to just digital -- digital just happens to provide a great platform upon which to effectively exchange stuff and facilitate open conversations, with recall.

    In the end, it's not about designing 'in' an experience it's about designing 'out' barriers to end goals (intents). It's about tying together things that are often considered in isolation from one another. And fundamentally it IS about the whole (contrary to comment 2 from the blog post suggesting that "holistic never ever works"). The disconnect comes to play in various ways that want to focus on the parts (budgets aligned to a piece of the whole, breadth of responsiblity/influence limited to a part of the process, akin to Seth Godin's 7 Reasons This Is Broken, the first one being, "Not My Job").

    Experience Design is fundamentally a practice of synthesis, not analysis.

    Image Credits: L!NA, Flickr

    Comments (2) + TrackBacks (0) | Category:


    COMMENTS

    1. Peter de Vries on July 8, 2007 6:49 AM writes...

    I love the topic Experience Design.

    Permalink to Comment

    2. JO on July 11, 2007 10:54 AM writes...

    Maybe if you pointed out what was wrong with his argument, instead of falling back on namedropping?

    Permalink to Comment

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