Corante

TOTAL EXPERIENCE explores designing for experience: its theory, its practice, and how designing for experiences affects us socially and in our personal lives.

CO-AUTHORS

  • Bob Jacobson
  • Paula Thornton
  • BOB JACOBSON is fascinated by the experience of experience. A planner and technologist, Bob has a Ph.D. in Urban Planning & Design from UCLA. He's been a policy researcher, technology CEO, science writer, and consultant. As a Fulbright Scholar, he studied cellular telephony's impacts on transborder communities in the Nordic Arctic Circle. Bob edited Information Design (MIT Press 2000) and is now writing a book on the theory and practice of creating edifying, transformative experiences.
    ( Archive | Contact Bob )
    CORANTE PAULA THORNTON says, "Understanding human behavior (economics), optimizing interactions (design) and facilitating conversations (markets), are the means to achieve strategic differentiation. This is the focus of our discipline. It is not a 'nice to have'‚ and is not, like documentation once was, an afterthought. It is the means by which to start a strategic discussion and the means by which to drive a tactical initiative. All design should be evidence-based."
    ( Archive | Contact Paula ) >
    EXPERIENCE DESIGN:
    THE METAVERSE....

    CALENDAR OF EXPERIENCE DESIGN EVENTS
    (Courtesy of Mark Vanderbeeken, Experientia SpA, Torino)

    Experience Design Websites
    Core 77 Website & Forum
    Business Week|Innovate
    InfoD: Understsanding by Design
    The Wayfinding Place
    Wayfinding Focus
    Design Addict
    L-ARCH (Landscape Architecture Mailing List)
    DUX 2007 Conference
    NetDiver.Net
    DesignBoom
    Digital Thread
    Archinect
    Enmeshed, Digital Arts & New Media
    Ludology (Game Playing Theory)
    Captology, Persuasive Computing
    Space and Culture
    Raskin Center for Humane Interfaces
    timet (acoustical design)
    Steve Portigal, Ethnographer
    Jane McGonigal's Avant Game
    Ted Wells' living : simple
    PingMag (Japan)

    Experience Design Blogs
    Adam Greenfield's Speedbird
    Experience Designer Network (Brian Alger)
    SmartSpace: Annotated Environments (Scott Smith)
    Don Norman
    Doors of Perception (John Thackara)
    Karl Long's Experience Curve
    Work•Play•Experience (Adam Lawrence)
    The David Report (David Carlson)
    Design & Emotion (Marco van Hout)
    Museum 2.0 (Nina Simon)
    B J Fogg
    Lorenzo Brusci (acoustics)
    Cool Town Studios
    FutureLab
    Steve Portigal
    Debbie Millman
    MIT Culture Convergence Consortium
    Luke Wroblewski, Functioning Form|Interface Design
    Adam Richardson
    Putting People First (Paul Vanderbeeken/Experientia
    Laws of Simplicity (John Maeda)
    Challis Hodge's UX Blog
    Anne Galloways's Purse Lips Square Jaw
    Bruno Giussani's Lunch over IP
    Jane McGonigal's Avant-Game The Future of Work

    Experience Design Podcasts
    Ted Wells' living : simple Podcast
    Design Matters Podcast, Debbie Millman
    Icon-o-Cast Podcast, Lunar Design

    Experience Design Firms and ED-Oriented Manufacturers
    Barry Howard Limited
    Hilary Cottam
    LRA Worldwide, Inc.
    BRC Imagination Arts
    Stone Mantel
    Experientia s.r.l
    Nokia
    Herman Miller
    Steelcase
    IDEO
    Cooper Interactive Design
    Gensler
    Doblin Group
    Fitch
    Fit Associates
    Jump
    Strategic Horizons LLC (Joe Pine & Jim Gilmore)
    Cheskin Fresh Perspectives

    Education and Advocacy
    Centre for Design Research, Northumbria University (UK)
    Center for Design Research, Stanford University
    International Institute of Information Design (IIID)
    Design Management Institute
    AIGA DUX
    Interaction Institute IVREA
    Design Research Institute (UK)
    UC Berkeley Center for Environmental Design Research
    History of Consciousness, UCSC
    Design News Magazine
    Society for Environmental Graphic Design (SEGD)
    Design Museum London
    Center for Sustainable Design
    Horizon Zero, Digital Arts+Culture in Canada
    Design Council UK
    First Monday

    Total Experience on Technorati
    Technorati Profile

    Get Camino!
    Just Released the 2008 Tribalization of Business study - an in-depth look at how 140+ organizations are managing and measuring online communities

    Total Experience

    « Read Archinect and add it to your RSS feeds | Main | Spirituality and Experience: The universe intervenes.... »

    May 31, 2007

    Spirituality and Experience: A Prelude

    Email This Entry

    Posted by Bob Jacobson

    Mandala2I began my research on the nature of experience in different traditions with the oldest tradition of all, spirituality.

    I haven't finished. I discovered a wealth of reflection on the spiritual experience, not only as an accumulation of millennia of spiritual experiences, but also an enormous corpus of commentary, theological and philosophical, relating to the spiritual experience. In fact, I'm overwhelmed by the quantity of human endeavor that's gone into understanding this profound variety of experience. It'll take me several more days to assimilate and incorporate it in an entry on this blog.

    What strikes me immediately, however, is how little of this thinking is reflected in contemporary discussions about experience, outside the spiritual community; in particular, in the field of design. It's as if designers have purposely sequestered spiritual experience (which many designers express in their more personal descriptions of the things they see and feel), thereby keeping design “pure” and undisturbed by untamable spirituality. This lack of interior fire weakens the practice of design. If design doesn't touch people in their spiritual core, in the soul of their being, it's simply an intellectual exercise or a pitch piece, even at its most artful.

    I'm going to ponder this and incorporate my thoughts on the matter in my discussion about spiritual experience. You might ponder it yourself and examine your own work as a designer. Does it have a spiritual dimension? In your practice of design? In the expression of the designs that you produce, whatever your medium?

    Single Saguaro And Stunning Sonora Desert Sunset-HorzFor the next several days, I will be moving myself from tourist-overrun Santa Monica to the quiet hotness of Tucson, on the edge of the Sonora Desert. It's a good place to think about things spiritual. Many of humankind's most dramatic spiritual experiences, the home of religions including but more diverse than the Abrahamic trio (Judaism, Christianity, and Islam). The stark reality of the desert environment can infect one with a divine madness. The desert itself is a drama that, experienced, leaves strong and lasting impressions. It's been known to reshape the soul.

    (Images: Mandala, Princeton University Anthropology; Sonora Desert, Alan Bauer)

    Comments (2) + TrackBacks (0) | Category: Theories of Experience


    COMMENTS

    1. David Armano on June 2, 2007 7:09 PM writes...

    Bob,

    Getting out to the desert sounds like a wonderful idea. I have no doubt that you will gain insight and clarity not only spiritually but also in regards to your quest to define the ever elusive notion of "experience".

    I'll be patiently watching and waiting but more importantly enjoy the solitude and serenity.

    Look forward to updates.

    Permalink to Comment

    2. Chris Pallé on June 4, 2007 4:07 PM writes...

    As a matter of fact, I have and I am.

    In my everlasting search for purpose, I've realized that others-centered design is precisely what God had in mind when He created us. I am coming from the Judeo-Christian perspective. The second most important tenet in Christianity is to do for others - not for ourselves. With that as the underlying basis for all decisions in the design process, as a Christian designer, one can say that the end-product is others-centric.

    I'm not sure if I'm articulating this the way I should because I'm just beginning to explore this notion, but I can say that it's not grounds for philosophical debate or challenging of spiritual beliefs. It's plain and simple: God wants us to - out of love - put others before ourselves. Take that to drawing board and pin all design decisions to it and we should be able to stick to and remember that "The User is not Like Me." (Interaction Designer John Kolko credited this expression to Professor Bonnie John at Carnegie Mellon University's HCII.)

    Permalink to Comment

    POST A COMMENT




    Remember Me?



    EMAIL THIS ENTRY TO A FRIEND

    Email this entry to:

    Your email address:

    Message (optional):




    RELATED ENTRIES
    Making Lemonade
    Amazon Kindle: Video Review
    Davos 2008: Collaborative Innovation at the Global Country Club
    Designing Today for a Very Different Tomorrow: Suggestions for the coming Age of Austerity
    Designing Today for a Very Different Tomorrow: The coming Age of Austeriy
    Amazon Kindle: A New Experience Channel
    Shine Doesn't Matter
    Prisoners in the Digital Panopticon: The Experience of Constant Surveillance -- Or, When Bad Things Beckon to Good Designers