Corante

TOTAL EXPERIENCE explores designing for experience: its theory, its practice, and how designing for experiences affects us socially and in our personal lives.

CO-AUTHORS

  • Bob Jacobson
  • Paula Thornton
  • BOB JACOBSON is fascinated by the experience of experience. A planner and technologist, Bob has a Ph.D. in Urban Planning & Design from UCLA. He's been a policy researcher, technology CEO, science writer, and consultant. As a Fulbright Scholar, he studied cellular telephony's impacts on transborder communities in the Nordic Arctic Circle. Bob edited Information Design (MIT Press 2000) and is now writing a book on the theory and practice of creating edifying, transformative experiences.
    ( Archive | Contact Bob )
    CORANTE PAULA THORNTON says, "Understanding human behavior (economics), optimizing interactions (design) and facilitating conversations (markets), are the means to achieve strategic differentiation. This is the focus of our discipline. It is not a 'nice to have'‚ and is not, like documentation once was, an afterthought. It is the means by which to start a strategic discussion and the means by which to drive a tactical initiative. All design should be evidence-based."
    ( Archive | Contact Paula ) >
    EXPERIENCE DESIGN:
    THE METAVERSE....

    CALENDAR OF EXPERIENCE DESIGN EVENTS
    (Courtesy of Mark Vanderbeeken, Experientia SpA, Torino)

    Experience Design Websites
    Core 77 Website & Forum
    Business Week|Innovate
    InfoD: Understsanding by Design
    The Wayfinding Place
    Wayfinding Focus
    Design Addict
    L-ARCH (Landscape Architecture Mailing List)
    DUX 2007 Conference
    NetDiver.Net
    DesignBoom
    Digital Thread
    Archinect
    Enmeshed, Digital Arts & New Media
    Ludology (Game Playing Theory)
    Captology, Persuasive Computing
    Space and Culture
    Raskin Center for Humane Interfaces
    timet (acoustical design)
    Steve Portigal, Ethnographer
    Jane McGonigal's Avant Game
    Ted Wells' living : simple
    PingMag (Japan)

    Experience Design Blogs
    Adam Greenfield's Speedbird
    Experience Designer Network (Brian Alger)
    SmartSpace: Annotated Environments (Scott Smith)
    Don Norman
    Doors of Perception (John Thackara)
    Karl Long's Experience Curve
    Work•Play•Experience (Adam Lawrence)
    The David Report (David Carlson)
    Design & Emotion (Marco van Hout)
    Museum 2.0 (Nina Simon)
    B J Fogg
    Lorenzo Brusci (acoustics)
    Cool Town Studios
    FutureLab
    Steve Portigal
    Debbie Millman
    MIT Culture Convergence Consortium
    Luke Wroblewski, Functioning Form|Interface Design
    Adam Richardson
    Putting People First (Paul Vanderbeeken/Experientia
    Laws of Simplicity (John Maeda)
    Challis Hodge's UX Blog
    Anne Galloways's Purse Lips Square Jaw
    Bruno Giussani's Lunch over IP
    Jane McGonigal's Avant-Game The Future of Work

    Experience Design Podcasts
    Ted Wells' living : simple Podcast
    Design Matters Podcast, Debbie Millman
    Icon-o-Cast Podcast, Lunar Design

    Experience Design Firms and ED-Oriented Manufacturers
    Barry Howard Limited
    Hilary Cottam
    LRA Worldwide, Inc.
    BRC Imagination Arts
    Stone Mantel
    Experientia s.r.l
    Nokia
    Herman Miller
    Steelcase
    IDEO
    Cooper Interactive Design
    Gensler
    Doblin Group
    Fitch
    Fit Associates
    Jump
    Strategic Horizons LLC (Joe Pine & Jim Gilmore)
    Cheskin Fresh Perspectives

    Education and Advocacy
    Centre for Design Research, Northumbria University (UK)
    Center for Design Research, Stanford University
    International Institute of Information Design (IIID)
    Design Management Institute
    AIGA DUX
    Interaction Institute IVREA
    Design Research Institute (UK)
    UC Berkeley Center for Environmental Design Research
    History of Consciousness, UCSC
    Design News Magazine
    Society for Environmental Graphic Design (SEGD)
    Design Museum London
    Center for Sustainable Design
    Horizon Zero, Digital Arts+Culture in Canada
    Design Council UK
    First Monday

    Total Experience on Technorati
    Technorati Profile

    Get Camino!
    Just Released the 2008 Tribalization of Business study - an in-depth look at how 140+ organizations are managing and measuring online communities

    Total Experience

    « Design News goes ga-ga over Boeing's new 787 -- but what's left to “fill 'er up”? | Main | Don't touch that dial! “About Experience” is coming right up (this week)... »

    May 24, 2007

    My goal for the weekend: describing Experience

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    Posted by Bob Jacobson

    CryssphThis long Memorial Day weekend, I've set myself the goal of describing Experience.

    During the last year, searching for a deeper understanding of Experience, I've intensively read, in articles, on blogs, and in exchanges of email, how designers of experience speak about experience. Almost universally, when experience designers -- whatever their medium, in the material or synthetic worlds -- speak of Experience, they do so in behavioral, almost clinical terms. Just as automotive engineers mostly concern themselves with cylinders and pistons, rather than the wonder of combustion and the production of power -- a marvelous alchemy -- experience designers typically conceive of Experience objectively. They usually begin designing with an idea of the outcomes that they seek already in mind -- some thought or action they hope to catalyze. To serve these purely instrumental goals, the designers needn't engage in subjective discourse with their audiences. They don't share their audiences' subjective gestalt. The designers just "get it"; then they design. They wax eloquent on the subjectivity of Experience, however, when describing their own experiences.

    Why are experience designers' conceptions of Experience -- the first as an instrumental goal to be enacted by others, the second as an inviolate personal asset -- so separate and even at odds? The reason lies in our field's tendency not to consider Experience as something that needs comprehension. Like the followers of a deity in worship, designers accept Experience's salience and form on faith. The result is an unintentional dichotomy in our practice: we design for others' experiences differently and less passionately than we seek out experiences for ourselves.

    My goal over the next five days is to characterize Experience as other than an instrumental endgame. Because there are many categories of experiences and different modalities for experiencing them, my description of Experience won't be as a monolithic phenomenon but rather as a mosaic of phenomena. As I write, I can think of four paradigmatic domains in which Experience is a central topic: philosophy, spirituality, cognitive science (including environmental psychology), and design (especially interaction design and the design of virtual worlds). There may be more. Each understands and applies Experience within a different framework of meanings, interpretations, and traditions. I don't expect to find easy correlations among these domains and their traditions, but I believe that at a high enough level of abstraction, the concept of Experience becomes transcendent and unifying. If this is true, then the lessons learned designing experiences in a domain of greater subjectivity (for example, philosophy or spirituality) will be applicable to the design of experiences in domains less obviously so.

    That's my goal. Check in over the weekend to see how close I come.

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