Corante

TOTAL EXPERIENCE explores designing for experience: its theory, its practice, and how designing for experiences affects us socially and in our personal lives.

CO-AUTHORS

  • Bob Jacobson
  • Paula Thornton
  • BOB JACOBSON is fascinated by the experience of experience. A planner and technologist, Bob has a Ph.D. in Urban Planning & Design from UCLA. He's been a policy researcher, technology CEO, science writer, and consultant. As a Fulbright Scholar, he studied cellular telephony's impacts on transborder communities in the Nordic Arctic Circle. Bob edited Information Design (MIT Press 2000) and is now writing a book on the theory and practice of creating edifying, transformative experiences.
    ( Archive | Contact Bob )
    CORANTE PAULA THORNTON says, "Understanding human behavior (economics), optimizing interactions (design) and facilitating conversations (markets), are the means to achieve strategic differentiation. This is the focus of our discipline. It is not a 'nice to have'‚ and is not, like documentation once was, an afterthought. It is the means by which to start a strategic discussion and the means by which to drive a tactical initiative. All design should be evidence-based."
    ( Archive | Contact Paula ) >
    EXPERIENCE DESIGN:
    THE METAVERSE....

    CALENDAR OF EXPERIENCE DESIGN EVENTS
    (Courtesy of Mark Vanderbeeken, Experientia SpA, Torino)

    Experience Design Websites
    Core 77 Website & Forum
    Business Week|Innovate
    InfoD: Understsanding by Design
    The Wayfinding Place
    Wayfinding Focus
    Design Addict
    L-ARCH (Landscape Architecture Mailing List)
    DUX 2007 Conference
    NetDiver.Net
    DesignBoom
    Digital Thread
    Archinect
    Enmeshed, Digital Arts & New Media
    Ludology (Game Playing Theory)
    Captology, Persuasive Computing
    Space and Culture
    Raskin Center for Humane Interfaces
    timet (acoustical design)
    Steve Portigal, Ethnographer
    Jane McGonigal's Avant Game
    Ted Wells' living : simple
    PingMag (Japan)

    Experience Design Blogs
    Adam Greenfield's Speedbird
    Experience Designer Network (Brian Alger)
    SmartSpace: Annotated Environments (Scott Smith)
    Don Norman
    Doors of Perception (John Thackara)
    Karl Long's Experience Curve
    Work•Play•Experience (Adam Lawrence)
    The David Report (David Carlson)
    Design & Emotion (Marco van Hout)
    Museum 2.0 (Nina Simon)
    B J Fogg
    Lorenzo Brusci (acoustics)
    Cool Town Studios
    FutureLab
    Steve Portigal
    Debbie Millman
    MIT Culture Convergence Consortium
    Luke Wroblewski, Functioning Form|Interface Design
    Adam Richardson
    Putting People First (Paul Vanderbeeken/Experientia
    Laws of Simplicity (John Maeda)
    Challis Hodge's UX Blog
    Anne Galloways's Purse Lips Square Jaw
    Bruno Giussani's Lunch over IP
    Jane McGonigal's Avant-Game The Future of Work

    Experience Design Podcasts
    Ted Wells' living : simple Podcast
    Design Matters Podcast, Debbie Millman
    Icon-o-Cast Podcast, Lunar Design

    Experience Design Firms and ED-Oriented Manufacturers
    Barry Howard Limited
    Hilary Cottam
    LRA Worldwide, Inc.
    BRC Imagination Arts
    Stone Mantel
    Experientia s.r.l
    Nokia
    Herman Miller
    Steelcase
    IDEO
    Cooper Interactive Design
    Gensler
    Doblin Group
    Fitch
    Fit Associates
    Jump
    Strategic Horizons LLC (Joe Pine & Jim Gilmore)
    Cheskin Fresh Perspectives

    Education and Advocacy
    Centre for Design Research, Northumbria University (UK)
    Center for Design Research, Stanford University
    International Institute of Information Design (IIID)
    Design Management Institute
    AIGA DUX
    Interaction Institute IVREA
    Design Research Institute (UK)
    UC Berkeley Center for Environmental Design Research
    History of Consciousness, UCSC
    Design News Magazine
    Society for Environmental Graphic Design (SEGD)
    Design Museum London
    Center for Sustainable Design
    Horizon Zero, Digital Arts+Culture in Canada
    Design Council UK
    First Monday

    Total Experience on Technorati
    Technorati Profile

    Get Camino!
    Just Released the 2008 Tribalization of Business study - an in-depth look at how 140+ organizations are managing and measuring online communities

    Total Experience

    « What is experience? Comments from the readers | Main | Design News goes ga-ga over Boeing's new 787 -- but what's left to “fill 'er up”? »

    May 22, 2007

    Falling Short of an End: Target

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    Posted by Paula Thornton

    [Happy Birthday to me! Heck, what's the point of authoring a blog if you can't send yourself wishes?]

    I'm following up on Bob's post today with the unanswered question, "When does an experience end?" My answer: when you're done. The problem is some companies end an experience based on some parameter other than what the reasonable expectations might be for a customer (or other relationship). Let's consider a few common ones:

    • The end of 'scope' for a particular initiative
    • The end of budget for a particular project
    • The end of attention/patience of a manager responsible for implementing a service
    • etc...etc...etc.

    Target%20bullseye.gifSo I have a question for Target: what was the reason you stopped short of this particular scenario? Don't get me wrong. Target is one of our favorite companies for paying attention to design...just not particularly to interactions (hmmm, and now that I think about it...I have a cherished colleague that's a designer there...maybe I need to ask him this question). So this isn't about pointing a finger -- this is truly about, what are the reasons experience designs fall short?

    Scenario

    • My weeks of late have been beyond hectic (thus, not covering for Bob when he was gone -- I barely had time to talk to myself, let alone do blog posts).
    • I have an important wedding shower to go to later this week.
    • I learned that the bride-to-be is registered at Target.
    • Fabulous: quick access to the gift registry.
    • Easy access to her registry via her name.
    • I spin through her list and my attention is drawn to some items listed with "free shipping".
    • I find that I can order two of the items in the list and still be within my budget (that makes me look good).
    • The order can be shipped directly to the bride-to-be without me knowing her address or Target having to tell me what it is (tremendous).
    • I get a confirmation on the screen and a nice html email.
    • This is all great! But I am sorely disappointed...

    What happened? Target didn't finish the scenario. I wasn't just buying a gift. I was buying a gift for a shower. I still have to go to the shower. I will be going without the gifts. I will bring a card...but what can I put into the card? Target did not offer me (the template for which would be next to nothing to design and could be reused repeatedly) a simple printout that listed the pictures of the items, with their titles that I could include in my card to announce my soon-to-arrive gift! A simple solution would have sealed the deal on my otherwise 'exceeded' expectations. Instead, my expectations were exceeded all the way to the end...and one simple action turned my experience into a disappointment (I now have to take the time to create my own 'gift announcement' -- like I have time for that...).

    I don't offer this to 'complain' about my situation. I offer this as an example of just how minor the big things are. Somehow, real world examples are better at illustrating the points we're trying to make than us talking about them endlessly.

    So...for one rule of thumb, the experience ends when the scenario is over (satisfied) -- not at the end of the scope, the budget, or the patience of the manager.

    Comments (2) + TrackBacks (0) | Category: Odds and Ends: Random Observations


    COMMENTS

    1. Bob Jacobson on May 23, 2007 3:27 PM writes...

    For too many customers, Paula, the experience would end the next time they decide not to shop at Target again.

    Nice post. -- Bob

    Permalink to Comment

    2. Anonymous on May 30, 2007 10:43 AM writes...

    While my colleague couldn't suggest much...let's just say that the evidence continues to pile up. There are people inside of the organization who know what the right answers are (something we always need to consider when sending our comments in). But they are not organizationally aligned to have 'control' over (ala. budget and/or actual say) making such changes.

    That's why I'm starting to buy into something Forrester seems to be taking note of...reinventing Marketing. More on that later.

    Permalink to Comment

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