Corante

TOTAL EXPERIENCE explores designing for experience: its theory, its practice, and how designing for experiences affects us socially and in our personal lives.

CO-AUTHORS

  • Bob Jacobson
  • Paula Thornton
  • BOB JACOBSON is fascinated by the experience of experience. A planner and technologist, Bob has a Ph.D. in Urban Planning & Design from UCLA. He's been a policy researcher, technology CEO, science writer, and consultant. As a Fulbright Scholar, he studied cellular telephony's impacts on transborder communities in the Nordic Arctic Circle. Bob edited Information Design (MIT Press 2000) and is now writing a book on the theory and practice of creating edifying, transformative experiences.
    ( Archive | Contact Bob )
    CORANTE PAULA THORNTON says, "Understanding human behavior (economics), optimizing interactions (design) and facilitating conversations (markets), are the means to achieve strategic differentiation. This is the focus of our discipline. It is not a 'nice to have'‚ and is not, like documentation once was, an afterthought. It is the means by which to start a strategic discussion and the means by which to drive a tactical initiative. All design should be evidence-based."
    ( Archive | Contact Paula ) >
    EXPERIENCE DESIGN:
    THE METAVERSE....

    CALENDAR OF EXPERIENCE DESIGN EVENTS
    (Courtesy of Mark Vanderbeeken, Experientia SpA, Torino)

    Experience Design Websites
    Core 77 Website & Forum
    Business Week|Innovate
    InfoD: Understsanding by Design
    The Wayfinding Place
    Wayfinding Focus
    Design Addict
    L-ARCH (Landscape Architecture Mailing List)
    DUX 2007 Conference
    NetDiver.Net
    DesignBoom
    Digital Thread
    Archinect
    Enmeshed, Digital Arts & New Media
    Ludology (Game Playing Theory)
    Captology, Persuasive Computing
    Space and Culture
    Raskin Center for Humane Interfaces
    timet (acoustical design)
    Steve Portigal, Ethnographer
    Jane McGonigal's Avant Game
    Ted Wells' living : simple
    PingMag (Japan)

    Experience Design Blogs
    Adam Greenfield's Speedbird
    Experience Designer Network (Brian Alger)
    SmartSpace: Annotated Environments (Scott Smith)
    Don Norman
    Doors of Perception (John Thackara)
    Karl Long's Experience Curve
    Work•Play•Experience (Adam Lawrence)
    The David Report (David Carlson)
    Design & Emotion (Marco van Hout)
    Museum 2.0 (Nina Simon)
    B J Fogg
    Lorenzo Brusci (acoustics)
    Cool Town Studios
    FutureLab
    Steve Portigal
    Debbie Millman
    MIT Culture Convergence Consortium
    Luke Wroblewski, Functioning Form|Interface Design
    Adam Richardson
    Putting People First (Paul Vanderbeeken/Experientia
    Laws of Simplicity (John Maeda)
    Challis Hodge's UX Blog
    Anne Galloways's Purse Lips Square Jaw
    Bruno Giussani's Lunch over IP
    Jane McGonigal's Avant-Game The Future of Work

    Experience Design Podcasts
    Ted Wells' living : simple Podcast
    Design Matters Podcast, Debbie Millman
    Icon-o-Cast Podcast, Lunar Design

    Experience Design Firms and ED-Oriented Manufacturers
    Barry Howard Limited
    Hilary Cottam
    LRA Worldwide, Inc.
    BRC Imagination Arts
    Stone Mantel
    Experientia s.r.l
    Nokia
    Herman Miller
    Steelcase
    IDEO
    Cooper Interactive Design
    Gensler
    Doblin Group
    Fitch
    Fit Associates
    Jump
    Strategic Horizons LLC (Joe Pine & Jim Gilmore)
    Cheskin Fresh Perspectives

    Education and Advocacy
    Centre for Design Research, Northumbria University (UK)
    Center for Design Research, Stanford University
    International Institute of Information Design (IIID)
    Design Management Institute
    AIGA DUX
    Interaction Institute IVREA
    Design Research Institute (UK)
    UC Berkeley Center for Environmental Design Research
    History of Consciousness, UCSC
    Design News Magazine
    Society for Environmental Graphic Design (SEGD)
    Design Museum London
    Center for Sustainable Design
    Horizon Zero, Digital Arts+Culture in Canada
    Design Council UK
    First Monday

    Total Experience on Technorati
    Technorati Profile

    Get Camino!
    In the Pipeline: Don't miss Derek Lowe's excellent commentary on drug discovery and the pharma industry in general at In the Pipeline

    Total Experience

    « Forthcoming: the cellphone industry's customer-experience debacle | Main | Next week: Mobile Nation conference explores “mobile experience design,” Toronto, March 22-25 »

    March 12, 2007

    Exemplary cases of experience design: your suggestions welcome!

    Email This Entry

    Posted by Bob Jacobson

    Help SignAs I wrote earlier, I'm working up a book about experience design -- also called, “designing for experience.” I met with my publisher and it looks like a go. As cases that can be featured in the book, I welcome your suggestions of exemplary experience design, applied to the following:

    • Architecture and urban designs (intended to produce identifiable experiential outcomes)
    • Cross-media environments (e.g., so-called “real-world games” employing various media )
    • Customer experiences (processes as well as physical artifacts)
    • Exhibitions, museums, and learning centers
    • Experiences for education
    • Experiences for entertainment
    • Games and simulations (in the “real world,” not just on-screen)
    • Haptic environments (acoustic, tactile, scent, motion, etc.)
    • Immersive environments (virtual and physical)
    • Integrated marketing (synergistic scored experiences)
    • Landscape architecture and interpretive environments
    • Longiitudinal experiences (single or multiple related experiences that occur over time)
    • Themed attractions, theme parks, and themed destinations
    • Workplaces and “third places” (places that are social, apart from the workplace and home)

    These categories overlap. It doesn't matter at this time precisely into which category a case falls, or whether it's for a client or experimental. Also, if you have an example of experience design that doesn't fit within the categories, send it along anyway. Our field is growing like Topsy: there are always new expressions and formats. Also, I'm interested in instances where research methodologies, like usability and ethnography; and application methodologies, like interaction design, wayfinding, and corporate narrative, have contributed to successful experience designs.

    As for the much-debated “user experience,” I'm interested in on-screen presentations and discrete products if they were integral parts of more complex experiences (for example, integrated media campaigns, the interior of a vehicle, or exhibitions).

    Please be sure to include with each case suggestion a point of contact (email and phone if you have them). The POC should be an individual associated with the case project, with whom I can arrange the case's submission for review. Send your suggestions to my Gmail address, please. Please include in the Subject Line, “Experience Case:” and the case's working name. I'd appreciate it also if you'd share this invitation with your friends and, if you're a blog author, your readers. Thank you!

    Comments (0) + TrackBacks (0) | Category: ED Projects of Note | Odds and Ends: Random Observations | Theories of Experience


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