Corante

TOTAL EXPERIENCE explores designing for experience: its theory, its practice, and how designing for experiences affects us socially and in our personal lives.

CO-AUTHORS

  • Bob Jacobson
  • Paula Thornton
  • BOB JACOBSON is fascinated by the experience of experience. A planner and technologist, Bob has a Ph.D. in Urban Planning & Design from UCLA. He's been a policy researcher, technology CEO, science writer, and consultant. As a Fulbright Scholar, he studied cellular telephony's impacts on transborder communities in the Nordic Arctic Circle. Bob edited Information Design (MIT Press 2000) and is now writing a book on the theory and practice of creating edifying, transformative experiences.
    ( Archive | Contact Bob )
    CORANTE PAULA THORNTON says, "Understanding human behavior (economics), optimizing interactions (design) and facilitating conversations (markets), are the means to achieve strategic differentiation. This is the focus of our discipline. It is not a 'nice to have'‚ and is not, like documentation once was, an afterthought. It is the means by which to start a strategic discussion and the means by which to drive a tactical initiative. All design should be evidence-based."
    ( Archive | Contact Paula ) >
    EXPERIENCE DESIGN:
    THE METAVERSE....

    CALENDAR OF EXPERIENCE DESIGN EVENTS
    (Courtesy of Mark Vanderbeeken, Experientia SpA, Torino)

    Experience Design Websites
    Core 77 Website & Forum
    Business Week|Innovate
    InfoD: Understsanding by Design
    The Wayfinding Place
    Wayfinding Focus
    Design Addict
    L-ARCH (Landscape Architecture Mailing List)
    DUX 2007 Conference
    NetDiver.Net
    DesignBoom
    Digital Thread
    Archinect
    Enmeshed, Digital Arts & New Media
    Ludology (Game Playing Theory)
    Captology, Persuasive Computing
    Space and Culture
    Raskin Center for Humane Interfaces
    timet (acoustical design)
    Steve Portigal, Ethnographer
    Jane McGonigal's Avant Game
    Ted Wells' living : simple
    PingMag (Japan)

    Experience Design Blogs
    Adam Greenfield's Speedbird
    Experience Designer Network (Brian Alger)
    SmartSpace: Annotated Environments (Scott Smith)
    Don Norman
    Doors of Perception (John Thackara)
    Karl Long's Experience Curve
    Work•Play•Experience (Adam Lawrence)
    The David Report (David Carlson)
    Design & Emotion (Marco van Hout)
    Museum 2.0 (Nina Simon)
    B J Fogg
    Lorenzo Brusci (acoustics)
    Cool Town Studios
    FutureLab
    Steve Portigal
    Debbie Millman
    MIT Culture Convergence Consortium
    Luke Wroblewski, Functioning Form|Interface Design
    Adam Richardson
    Putting People First (Paul Vanderbeeken/Experientia
    Laws of Simplicity (John Maeda)
    Challis Hodge's UX Blog
    Anne Galloways's Purse Lips Square Jaw
    Bruno Giussani's Lunch over IP
    Jane McGonigal's Avant-Game The Future of Work

    Experience Design Podcasts
    Ted Wells' living : simple Podcast
    Design Matters Podcast, Debbie Millman
    Icon-o-Cast Podcast, Lunar Design

    Experience Design Firms and ED-Oriented Manufacturers
    Barry Howard Limited
    Hilary Cottam
    LRA Worldwide, Inc.
    BRC Imagination Arts
    Stone Mantel
    Experientia s.r.l
    Nokia
    Herman Miller
    Steelcase
    IDEO
    Cooper Interactive Design
    Gensler
    Doblin Group
    Fitch
    Fit Associates
    Jump
    Strategic Horizons LLC (Joe Pine & Jim Gilmore)
    Cheskin Fresh Perspectives

    Education and Advocacy
    Centre for Design Research, Northumbria University (UK)
    Center for Design Research, Stanford University
    International Institute of Information Design (IIID)
    Design Management Institute
    AIGA DUX
    Interaction Institute IVREA
    Design Research Institute (UK)
    UC Berkeley Center for Environmental Design Research
    History of Consciousness, UCSC
    Design News Magazine
    Society for Environmental Graphic Design (SEGD)
    Design Museum London
    Center for Sustainable Design
    Horizon Zero, Digital Arts+Culture in Canada
    Design Council UK
    First Monday

    Total Experience on Technorati
    Technorati Profile

    Get Camino!
    In the Pipeline: Don't miss Derek Lowe's excellent commentary on drug discovery and the pharma industry in general at In the Pipeline

    Total Experience

    « Chicago in May 2007: IIT Institute of Design, Strategy Conference | Main | My apologies for a slow week; ahead, a critical review, "The State of Experience Design" »

    December 24, 2006

    CRM: Can't Remember Much

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    Posted by Paula Thornton

    Having come through the ranks of CRM activities before becoming 'more enlightened', I wanted to compare and contrast the difference in thinking between the disciplines of CRM and Experience Design. As a caveat, I still firmly believe that the fundamentals of CRM are sound -- the problem is in the way it has been spun by so many vendors and blindly adopted by too many people who are in over their heads in their job roles.

    With due respect and gratitude for the level of effort it takes to put together an event, the comparison has been framed around a replayable webinar "5 Keys to Customer-Driven Marketing". Also, there are many sound principles introduced here, and should these principles help influence anyone to 'better' thinking, this is to be celebrated. The intent here is to point out, as is an element of their presentation, the gaps which leave significant opportunity untapped. It isn't that CRM (customer relationship marketing) is wrong in any way; it's that it is only a piece of the overall puzzle. The concern is that too many companies are not connecting the pieces of the puzzle.

    There is a fundamental 'flaw' that comes up repeatedly in most CRM initiatives or even in CRM principles: they forget more than they remember. Case in point, one classic CRM initiative (pre-CRM evolution) was MCI's Friends & Family. Through this program MCI rapidly gained large segments of the long-distance market. But there was a problem: The standard telecom business model could not sustain a customer focus. All data was keyed against a BTN: billing telephone number. That is, to the business model, the center of the universe -- the thing to which everything else was tied -- was the billing telephone number. It's all well and fine to willingly accept from customers information about the people they want to maintain relationships with, but if the first time they change phone numbers (ala. "move") all of this information is lost, what value have you provided to the customer?

    Worse, the relationships were valuable information to MCI, but there was other valuable information that customers often shared on customer service calls, but the agents had no means by which to capture all of this 'free' data. Instead, MCI spent millions each year on data from which they would 'extrapolate' what people wanted and/or might desire.

    Unfortunately, this is the primary focus of most CRM initiatives -- trying to predict what people might do, with less attention paid to what they're already doing. The "5 Keys to Customer-Driven Marketing" presentations attempts to rectify some of this, but here again, it's the 'marketing' term that musses up the intent. The principles of marketing as a discipline have come to rely on certain mechanisms for insight: surveys are one of them. While surveys can be useful, they are but one piece of a huge puzzle. The focus of this webinar relies on surveys as a primary input mechanism.

    1. To Know What Customer's Think -- Ask Them
    Notable quote: "We want to do more listening than talking."
    My retort: If you really wanted to listen, as was the case with MCI, you'd be looking at the touchpoints where people are already telling you plenty, but you're not capturing any of it.

    Building upon Peter Senge's principles of continuous learning, and the fundamentals of optimizing life models through feedback loops the goal is to engage in continuous listening. One company which readily embraces this term, iPerceptions, indeed engages in a similar business venture as does the sponsor of the webinar. They are a sharp group of people. But their product approach fails to embrace one critical truth: what people say and what people do are often not congruent. The data gathered from these listening mechanisms has limited value until it is mapped against actual behaviors. [Interestingly, Stanford University has a new field of study related to influencing behaviors called Captology.]

    Lastly, people answer questions within a specific context. Too often, these answers are extrapolated to other contexts for which they may or may not apply. Without additional measures to ensure the 'transferability' of certain data to other contexts, questionable decisions will be made.

    The true value of such data is to help identify what might need deeper research, which then leads to their second point...

    2. Make Customer Feedback Actionable
    Notable Quote: "Understand the 'why'"
    It would fascinate me to see the measurable negative contribution made by surveys to the GNP because of the time wasted by all parties involved (the designers, the implementers, the analysts and the consumers themselves) because the questions asked are either a) not actionable or b) never acted on.

    Surveys cannot answer 'why'. A 'why' is deeply imbedded both in intent and a myriad of variables that play into the economics of decisions. What is disturbing is how many well-heeled companies spend millions on meaningless data or who ignore (take no action) on the most telling data (because either no one is listening or someone is 'hiding' the tell-tale evidence of poor performance).

    3. Understand the Gap Between Importance and Performance
    Gap analysis is recommended along 4 continuums: Customer Service, Product Quality, Salesperson's Knowledge, Timely Delivery.

    Study each of these labels very carefully. Which of them are in the language of the customer? Would any of them directly hold the answer to 'why'?

    I consider such measure important in the same way that you might check a person's blood pressure. The attribute "high" blood pressure is a relative measure based on certain norms. There are conditions in which those norms may be irrelevant. Each company has to use this data to determine what their own 'norm' is. They also have to determine what the elasticity of their norms are. Does attempting to make small changes in a gap, throw the results to another extreme that are more deleterious?

    Such measures are only relevant in trends over time: rates of change. And they are single data points that will prove to have specific correlations to any variety of other valuable variables. What those relationships mean will vary from business to business. They are data points which suggest other research to be conducted.

    4. Make Feedback an Ongoing Activity
    When you look at all the supporting activities which the presentation suggest here, there is a huge correlation made between "Feedback" and "Survey" as if they were one in the same. A survey is a week feedback mechanism, at best: it is neither timely nor contextual.

    It is at this point in the presentation that it is suggested that 'trends' are important in data gathering. It is difficult to gain any significant value from 'trends' of questionable data.

    5. Incorporate Feedback Back into the Business
    Notable Quote: "...it is about getting the information and creating a continuous learning environment."
    This is the point at which CRM and Experience Design take the biggest divergence. To successfully draw conclusions from the feedback and to determine which actions to take from the feedback require principles of design. There are no inherent principles of design embodied in CRM disciplines.

    Additionally, I have found that when I've looked at the same data as others in a marketing role, we will focus on different points of 'relevance'. Their first instincts will often lead them down a path that is neither substantiated or truly relevant to the customer.

    Lastly, in none of this does it suggest that specific new activities are needed or resources that might be 'differently' trained or have a different perspective than their existing resources -- even if it were just to bring in a resource to help reframe the current way of thinking, for a brief period of time.

    Case Study: Golden Key International Honour Society
    The second part of the webinar is a case study of a non-profit. It is a great example of how good things can come from limited models. They are doing a lot of the right activities in spite of the limitations of above-noted models.

    Notable Quote: "As a new Chief Operating Officer...I asked to see the last survey...what was done with it?...nothing...what did it cost?...somewhere in the neighborhood of $20K...I thought...what a waste."

    To which I thought: Why by repeating the same action would different results be expected? Certainly, there were a lot of improvements made -- there are a lot of improvement opportunities. But as people get better at all of this, the opportunity gaps will diminish. Value will rely on design principles to be applied for true differentiation, principles which rely on a variety of data points carefully positioned to set a more-stable foundation from which to build upon.

    That said, the case study did just that: apply design thinking to the problem space. It showed how surveys can best be implemented in an overall research strategy, but didn’t point out the limitations or the other efforts required. This was all clearly a situation that had potential for ‘more’ should it embody more design principles.

    Closing the loop on the original premise of this piece, one critical principle is a stronger focus on 'memory'. All truly phenomenal experience models are those which either shift or embody the memory of the individual into the relationship, and do so as seamlessly and as unobtrusively as possible. One more notable term raised was “customer intimacy” – truly intimate relationships are those which have deep knowing.

    P.S. LOLOLOL....at the end of the webinar there was a 3-question survey that came up. The first question asked for a rating from 1 to 5, only no context was given as to the scale for the rating (was 1 or 5 high?). Such is a classic example of why surveys are so fraught with problems and how the data from them can lead to bad decisions.

    Comments (1) + TrackBacks (0) | Category: Commentary


    COMMENTS

    1. Duff Anderson on January 3, 2007 2:00 PM writes...

    Hi Paula,

    Thanks for the mention and I agree with your comment that "what people say and what people do are often not congruent" However the research and methodology developed by iPerceptions acknowledges this phenomenon. iPerceptions focuses on understanding what elements of the customer experience are driving immediate and long term satisfaction in the context of a specific purpose, as opposed to what the customer will do next. Listening not watching.

    By tying together quantitative and qualitative attitudinal feedback we are able to provide clear and actionable road maps for improvement that will have significant effect on customer satisfaction, which in the long term drives customer behavior.

    When it comes to using customer satisfaction metrics as decision support it's about pointing to the moon not landing on it. My blog post Know satisfaction - measuring customer satisfaction is a process not an event speaks to this issue.

    My 2 cents on why iPerceptions is more than a simple survey...otherwise great article.

    Duff

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