Corante

TOTAL EXPERIENCE explores designing for experience: its theory, its practice, and how designing for experiences affects us socially and in our personal lives.

CO-AUTHORS

  • Bob Jacobson
  • Paula Thornton
  • BOB JACOBSON is fascinated by the experience of experience. A planner and technologist, Bob has a Ph.D. in Urban Planning & Design from UCLA. He's been a policy researcher, technology CEO, science writer, and consultant. As a Fulbright Scholar, he studied cellular telephony's impacts on transborder communities in the Nordic Arctic Circle. Bob edited Information Design (MIT Press 2000) and is now writing a book on the theory and practice of creating edifying, transformative experiences.
    ( Archive | Contact Bob )
    CORANTE PAULA THORNTON says, "Understanding human behavior (economics), optimizing interactions (design) and facilitating conversations (markets), are the means to achieve strategic differentiation. This is the focus of our discipline. It is not a 'nice to have'‚ and is not, like documentation once was, an afterthought. It is the means by which to start a strategic discussion and the means by which to drive a tactical initiative. All design should be evidence-based."
    ( Archive | Contact Paula ) >
    EXPERIENCE DESIGN:
    THE METAVERSE....

    CALENDAR OF EXPERIENCE DESIGN EVENTS
    (Courtesy of Mark Vanderbeeken, Experientia SpA, Torino)

    Experience Design Websites
    Core 77 Website & Forum
    Business Week|Innovate
    InfoD: Understsanding by Design
    The Wayfinding Place
    Wayfinding Focus
    Design Addict
    L-ARCH (Landscape Architecture Mailing List)
    DUX 2007 Conference
    NetDiver.Net
    DesignBoom
    Digital Thread
    Archinect
    Enmeshed, Digital Arts & New Media
    Ludology (Game Playing Theory)
    Captology, Persuasive Computing
    Space and Culture
    Raskin Center for Humane Interfaces
    timet (acoustical design)
    Steve Portigal, Ethnographer
    Jane McGonigal's Avant Game
    Ted Wells' living : simple
    PingMag (Japan)

    Experience Design Blogs
    Adam Greenfield's Speedbird
    Experience Designer Network (Brian Alger)
    SmartSpace: Annotated Environments (Scott Smith)
    Don Norman
    Doors of Perception (John Thackara)
    Karl Long's Experience Curve
    Work•Play•Experience (Adam Lawrence)
    The David Report (David Carlson)
    Design & Emotion (Marco van Hout)
    Museum 2.0 (Nina Simon)
    B J Fogg
    Lorenzo Brusci (acoustics)
    Cool Town Studios
    FutureLab
    Steve Portigal
    Debbie Millman
    MIT Culture Convergence Consortium
    Luke Wroblewski, Functioning Form|Interface Design
    Adam Richardson
    Putting People First (Paul Vanderbeeken/Experientia
    Laws of Simplicity (John Maeda)
    Challis Hodge's UX Blog
    Anne Galloways's Purse Lips Square Jaw
    Bruno Giussani's Lunch over IP
    Jane McGonigal's Avant-Game The Future of Work

    Experience Design Podcasts
    Ted Wells' living : simple Podcast
    Design Matters Podcast, Debbie Millman
    Icon-o-Cast Podcast, Lunar Design

    Experience Design Firms and ED-Oriented Manufacturers
    Barry Howard Limited
    Hilary Cottam
    LRA Worldwide, Inc.
    BRC Imagination Arts
    Stone Mantel
    Experientia s.r.l
    Nokia
    Herman Miller
    Steelcase
    IDEO
    Cooper Interactive Design
    Gensler
    Doblin Group
    Fitch
    Fit Associates
    Jump
    Strategic Horizons LLC (Joe Pine & Jim Gilmore)
    Cheskin Fresh Perspectives

    Education and Advocacy
    Centre for Design Research, Northumbria University (UK)
    Center for Design Research, Stanford University
    International Institute of Information Design (IIID)
    Design Management Institute
    AIGA DUX
    Interaction Institute IVREA
    Design Research Institute (UK)
    UC Berkeley Center for Environmental Design Research
    History of Consciousness, UCSC
    Design News Magazine
    Society for Environmental Graphic Design (SEGD)
    Design Museum London
    Center for Sustainable Design
    Horizon Zero, Digital Arts+Culture in Canada
    Design Council UK
    First Monday

    Total Experience on Technorati
    Technorati Profile

    Get Camino!
    Just Released the 2008 Tribalization of Business study - an in-depth look at how 140+ organizations are managing and measuring online communities

    Total Experience

    « IDEO extends “design thinking” to vacation offerings | Main | For whom the bell tolls: “A Timeline of Timelines” and “Clash of the Time Lords” »

    November 30, 2006

    “The Systematic Inefficiencies of Grocery Paths”: Wayfinding amidst the aisles

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    Posted by Bob Jacobson

    Inside-Supermarkets-LargeSomewhere between the bananas and the potato chips, I stop to reflect on my meander through the supermarket. My path seems to alternate between the purposeful and recreational. Sometimes I intensely pursue items on my grocery list, like Frank Buck, the celebrated hunter, “bringing 'em back alive!' Other times, I leisurely cruise the aisles. Often I dawdle among the imported delicacies, like the $120 bottles of Croatian balsamic vinegar, to see how the other half eats. Why such a dichotomy of behaviors?

    An article in the current Knowledge@Wharton summarizes a paper recently published by professors Peter Fader and Eric Breslow, and doctoral student Sam Hui, who set out to answer this question (”The Traveling Salesman Goes Grocery Shopping: The Systematic Inefficiencies of Grocery Paths“). The researchers visited stores and calculated the ”optimal paths“ among products, the most efficient routes necessary to acquire these items and then leave the store. They then studied how 1,000 shoppers adhered to these routes.

    Even allowing for customers' lack of knowledge about the exact location of specific products, shoppers tended to spend more time in stores than efficient shopping required. And we're not just talking about small amounts: almost 70 percent of grocery shoppers' time was spent not buying things.

    Ultimately, the research exposed shopper inefficiency, but it didn't explain it. Is it for fun? To acquire new knowledge? To sample the supermarket's ambience -- which, in the better stores like Whole Foods, is modeled on the country store? Nor is it not clear, for example, which type of shopper is more ”profitable.“

    The Wharton research provides useful empirical descriptions of shoppers' behavior. For example, most shoppers hover on the perimeter of a store, darting into the aisles to make purchases, rather than cruising up and down the aisles, as is commonly the case portrayed in the media and advertisements. (Forget meeting Mr. or Ms. Right in front of the spice rack in back. Try the fried chicken on the hot table up front.) This is prime display space and a good place to sell convenience foods. Common sense, maybe, but now it has scientific validation. John Sherry's ServiceScapes, reviewed on this blog, is another good source of empirical observations, with theory, pertaining to the shopping experience.

    The rewards will be high for those who can explain not just how shoppers act as they do, but why, and how they can be directed. Herb Sorensen, whose shopping-research company provides the RFID-based PathTracker technology used in the Wharton research (watch out, Paco Underhill!), observes, ”There will be a huge growth in the use of in-store media to try to influence the way shoppers navigate a store and what they buy: $300 billion of advertising money will move into the retail space in the next five years.“

    Path analysis as used by the Wharton researchers is a commercial subset of wayfinding an evolving methodology with roots in sailing, architecture, landscape architecture, and environmental design. Wayfinding is a comprehensive means for understanding and aiding human navigation in complex environments, and not just in the material world. In future entries, I'll get more deeply into the practice of wayfinding with help from experts (like Romedi Passini, co-author with the late Paul Arthur of the classic Wayfinding). Feel free to write with inquiries in the meantime.

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