Corante

TOTAL EXPERIENCE explores designing for experience: its theory, its practice, and how designing for experiences affects us socially and in our personal lives.

CO-AUTHORS

  • Bob Jacobson
  • Paula Thornton
  • BOB JACOBSON is fascinated by the experience of experience. A planner and technologist, Bob has a Ph.D. in Urban Planning & Design from UCLA. He's been a policy researcher, technology CEO, science writer, and consultant. As a Fulbright Scholar, he studied cellular telephony's impacts on transborder communities in the Nordic Arctic Circle. Bob edited Information Design (MIT Press 2000) and is now writing a book on the theory and practice of creating edifying, transformative experiences.
    ( Archive | Contact Bob )
    CORANTE PAULA THORNTON says, "Understanding human behavior (economics), optimizing interactions (design) and facilitating conversations (markets), are the means to achieve strategic differentiation. This is the focus of our discipline. It is not a 'nice to have'‚ and is not, like documentation once was, an afterthought. It is the means by which to start a strategic discussion and the means by which to drive a tactical initiative. All design should be evidence-based."
    ( Archive | Contact Paula ) >
    EXPERIENCE DESIGN:
    THE METAVERSE....

    CALENDAR OF EXPERIENCE DESIGN EVENTS
    (Courtesy of Mark Vanderbeeken, Experientia SpA, Torino)

    Experience Design Websites
    Core 77 Website & Forum
    Business Week|Innovate
    InfoD: Understsanding by Design
    The Wayfinding Place
    Wayfinding Focus
    Design Addict
    L-ARCH (Landscape Architecture Mailing List)
    DUX 2007 Conference
    NetDiver.Net
    DesignBoom
    Digital Thread
    Archinect
    Enmeshed, Digital Arts & New Media
    Ludology (Game Playing Theory)
    Captology, Persuasive Computing
    Space and Culture
    Raskin Center for Humane Interfaces
    timet (acoustical design)
    Steve Portigal, Ethnographer
    Jane McGonigal's Avant Game
    Ted Wells' living : simple
    PingMag (Japan)

    Experience Design Blogs
    Adam Greenfield's Speedbird
    Experience Designer Network (Brian Alger)
    SmartSpace: Annotated Environments (Scott Smith)
    Don Norman
    Doors of Perception (John Thackara)
    Karl Long's Experience Curve
    Work•Play•Experience (Adam Lawrence)
    The David Report (David Carlson)
    Design & Emotion (Marco van Hout)
    Museum 2.0 (Nina Simon)
    B J Fogg
    Lorenzo Brusci (acoustics)
    Cool Town Studios
    FutureLab
    Steve Portigal
    Debbie Millman
    MIT Culture Convergence Consortium
    Luke Wroblewski, Functioning Form|Interface Design
    Adam Richardson
    Putting People First (Paul Vanderbeeken/Experientia
    Laws of Simplicity (John Maeda)
    Challis Hodge's UX Blog
    Anne Galloways's Purse Lips Square Jaw
    Bruno Giussani's Lunch over IP
    Jane McGonigal's Avant-Game The Future of Work

    Experience Design Podcasts
    Ted Wells' living : simple Podcast
    Design Matters Podcast, Debbie Millman
    Icon-o-Cast Podcast, Lunar Design

    Experience Design Firms and ED-Oriented Manufacturers
    Barry Howard Limited
    Hilary Cottam
    LRA Worldwide, Inc.
    BRC Imagination Arts
    Stone Mantel
    Experientia s.r.l
    Nokia
    Herman Miller
    Steelcase
    IDEO
    Cooper Interactive Design
    Gensler
    Doblin Group
    Fitch
    Fit Associates
    Jump
    Strategic Horizons LLC (Joe Pine & Jim Gilmore)
    Cheskin Fresh Perspectives

    Education and Advocacy
    Centre for Design Research, Northumbria University (UK)
    Center for Design Research, Stanford University
    International Institute of Information Design (IIID)
    Design Management Institute
    AIGA DUX
    Interaction Institute IVREA
    Design Research Institute (UK)
    UC Berkeley Center for Environmental Design Research
    History of Consciousness, UCSC
    Design News Magazine
    Society for Environmental Graphic Design (SEGD)
    Design Museum London
    Center for Sustainable Design
    Horizon Zero, Digital Arts+Culture in Canada
    Design Council UK
    First Monday

    Total Experience on Technorati
    Technorati Profile

    Get Camino!
    In the Pipeline: Don't miss Derek Lowe's excellent commentary on drug discovery and the pharma industry in general at In the Pipeline

    Total Experience

    « Women make 80 percent of buying decisions: what's it mean for experience designers? | Main | Core 77's Design 2.0 event, November 15 in Boston, asks, “What should we make?” »

    November 5, 2006

    What's an "experience designer"? BRC Imagination Arts offers a definition

    Email This Entry

    Posted by Bob Jacobson

    BrcWhat's an “experience designer”? This current job posting on Archinect by BRC Imagination Arts, in Burbank, CA, a paragon among experience-design firms, offers a multifaceted description of one type of experience designer. Experience designers come in all disciplines and domains -- conceptual, process, environmental, and many who go by other names. The clarity of BRC's description, however, is exceptional:

    Experience Design Lead

    BRC Imagination Arts
    www.brcweb.com
    Burbank, CA

    Posted on: Nov 02, '06

    We’re looking to meet bright, talented and enthusiastic Experience Design Leads to join our idea circle and eclectic ranks. If you have an amazing portfolio, a passion for design, and a “do whatever it takes” attitude, we want to see what you’ve got.

    The Experience Design Lead is responsible for the creation of ideas and visual aspects of experiential and exhibit design for the concept and master planning of museums, visitor attractions and cultural heritage centers.

    Responsibilities

    • Conduct design research to inform and support conceptual ideas
    • Work closely with designers and writers to find the most effective, killer way to communicate an idea.
    • Develop and present ideas in illustrative sketches, plans, media, polished presentations and/or 3D models that effectively communicate the concept vision both internally and to clients.
    • Manage project budgets and work with the Design Studio Manager to keep staff and resources in balance.
    • Enjoy travel? There’s a fair amount of it in this job.

    Work experience requirements:

    • Solid experience in museum exhibition and story-driven design, with a background in spatial and interpretive experience design. Knowledge of theater design is a plus.
    • Familiarity with a variety of the field’s concepts, practices and procedures.
    • An understanding of sustainable design and cultural sensitivity is a big plus. We care about the world and the future we all share.
    • Extremely organized and ability to problem-solve.

    Skills

    • Must have strong design and business skills and have the ability to lead from the front. Powerhouse at generating ideas and design solutions. Ability to generate ideas, projects and edits quickly and effectively.
    • Must be able to think through the end of your pen or mouse. Ideation skills are critical to our design process. You’ll be responsible for generating quick sketches in meetings that awe the client and clearly communicate the concepts being generated by all participants.
    • Strong communication and supervisory skills.
    • Ability to work on multiple projects and meet sometimes crazy deadlines; strong time management skills.
    • We work at a very high rate of speed. You must be able generate ideas, projects and edits quickly and effectively.
    • Ability to work well with other designers, non-designers and management and be comfortable presenting and meeting with clients.
    • Extremely organized with attention to detail.
    • Flexibility

    Software Requirements

    • Must know Illustrator and Photoshop.
    • SketchUp, CAD or other media programs a plus.
    • Basic knowledge of Microsoft Office applications.

    Education Requirements

    • Multiple degrees, interests, passions and an unquenchable thirst for knowledge and experiencing life is a big plus.

    How to Apply

    Email a cover letter and resume along with a link to your online portfolio to Matthew Solari, Design Studio Manager. If you don’t have an online portfolio, you may send 3 PDF samples of your work.

    (Hey, if the shoe fits...wear it!)

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