Corante

TOTAL EXPERIENCE explores designing for experience: its theory, its practice, and how designing for experiences affects us socially and in our personal lives.

CO-AUTHORS

  • Bob Jacobson
  • Paula Thornton
  • BOB JACOBSON is fascinated by the experience of experience. A planner and technologist, Bob has a Ph.D. in Urban Planning & Design from UCLA. He's been a policy researcher, technology CEO, science writer, and consultant. As a Fulbright Scholar, he studied cellular telephony's impacts on transborder communities in the Nordic Arctic Circle. Bob edited Information Design (MIT Press 2000) and is now writing a book on the theory and practice of creating edifying, transformative experiences.
    ( Archive | Contact Bob )
    CORANTE PAULA THORNTON says, "Understanding human behavior (economics), optimizing interactions (design) and facilitating conversations (markets), are the means to achieve strategic differentiation. This is the focus of our discipline. It is not a 'nice to have'‚ and is not, like documentation once was, an afterthought. It is the means by which to start a strategic discussion and the means by which to drive a tactical initiative. All design should be evidence-based."
    ( Archive | Contact Paula ) >
    EXPERIENCE DESIGN:
    THE METAVERSE....

    CALENDAR OF EXPERIENCE DESIGN EVENTS
    (Courtesy of Mark Vanderbeeken, Experientia SpA, Torino)

    Experience Design Websites
    Core 77 Website & Forum
    Business Week|Innovate
    InfoD: Understsanding by Design
    The Wayfinding Place
    Wayfinding Focus
    Design Addict
    L-ARCH (Landscape Architecture Mailing List)
    DUX 2007 Conference
    NetDiver.Net
    DesignBoom
    Digital Thread
    Archinect
    Enmeshed, Digital Arts & New Media
    Ludology (Game Playing Theory)
    Captology, Persuasive Computing
    Space and Culture
    Raskin Center for Humane Interfaces
    timet (acoustical design)
    Steve Portigal, Ethnographer
    Jane McGonigal's Avant Game
    Ted Wells' living : simple
    PingMag (Japan)

    Experience Design Blogs
    Adam Greenfield's Speedbird
    Experience Designer Network (Brian Alger)
    SmartSpace: Annotated Environments (Scott Smith)
    Don Norman
    Doors of Perception (John Thackara)
    Karl Long's Experience Curve
    Work•Play•Experience (Adam Lawrence)
    The David Report (David Carlson)
    Design & Emotion (Marco van Hout)
    Museum 2.0 (Nina Simon)
    B J Fogg
    Lorenzo Brusci (acoustics)
    Cool Town Studios
    FutureLab
    Steve Portigal
    Debbie Millman
    MIT Culture Convergence Consortium
    Luke Wroblewski, Functioning Form|Interface Design
    Adam Richardson
    Putting People First (Paul Vanderbeeken/Experientia
    Laws of Simplicity (John Maeda)
    Challis Hodge's UX Blog
    Anne Galloways's Purse Lips Square Jaw
    Bruno Giussani's Lunch over IP
    Jane McGonigal's Avant-Game The Future of Work

    Experience Design Podcasts
    Ted Wells' living : simple Podcast
    Design Matters Podcast, Debbie Millman
    Icon-o-Cast Podcast, Lunar Design

    Experience Design Firms and ED-Oriented Manufacturers
    Barry Howard Limited
    Hilary Cottam
    LRA Worldwide, Inc.
    BRC Imagination Arts
    Stone Mantel
    Experientia s.r.l
    Nokia
    Herman Miller
    Steelcase
    IDEO
    Cooper Interactive Design
    Gensler
    Doblin Group
    Fitch
    Fit Associates
    Jump
    Strategic Horizons LLC (Joe Pine & Jim Gilmore)
    Cheskin Fresh Perspectives

    Education and Advocacy
    Centre for Design Research, Northumbria University (UK)
    Center for Design Research, Stanford University
    International Institute of Information Design (IIID)
    Design Management Institute
    AIGA DUX
    Interaction Institute IVREA
    Design Research Institute (UK)
    UC Berkeley Center for Environmental Design Research
    History of Consciousness, UCSC
    Design News Magazine
    Society for Environmental Graphic Design (SEGD)
    Design Museum London
    Center for Sustainable Design
    Horizon Zero, Digital Arts+Culture in Canada
    Design Council UK
    First Monday

    Total Experience on Technorati
    Technorati Profile

    Get Camino!
    In the Pipeline: Don't miss Derek Lowe's excellent commentary on drug discovery and the pharma industry in general at In the Pipeline

    Total Experience

    « TODAY (Thursday): Geoffrey Nunberg public lecture on “The Paradox of Political Language" at PARC (Palo Alto Research Center) | Main | What's an "experience designer"? BRC Imagination Arts offers a definition »

    November 2, 2006

    Women make 80 percent of buying decisions: what's it mean for experience designers?

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    Posted by Bob Jacobson

    American Gothic“The Buying Power of the 80 Percent Minority,” on today's Talk of the Nation, discusses a central fact of contemporary marketing: women make most of the decisions to buy high-ticket items:

    Women make the household purchases in 80 percent of homes. Now, more and more businesses realize that what women want are power tools, dishwashers, digital cameras, automobiles and houses. Guests discuss how retailers are catering to the way women shop, and changing marketing strategies to appeal to the major purchasing power of women.

    This has been known for a long time, actually. A decade ago, when my VR company was preparing a living-room-sized 3D showroom for a regional hardware chain, the company's executives made sure we understood that women would be making most of the decisions -- no, if I recall, they said “all of the decisions” -- regarding interior design, including purchasing hard goods (like lighting and ventilation) as well as softer items (furniture and draperies).

    One of the TOTN callers-in, a young retail electronics salesman, observed that even in dealing with “Engadget” types of buys, women were better informed, more inquisitive, and ultimately the people who made the buying decision. Males in couples often stood on the sidelines while their female partners did the bargaining -- hard. The show host speculated that men don't want to be one-upped by salespeople, which is how they feel if they have to ask for advice. The same is true, it might be observed, for couples on the road or traveling overseas: who wanders endlessly, and who asks the questions that gets the couple where they're going? You got it: the gal.

    Brand managers lust after the 18-35 male target market . What if they're wrong? What if the 18-35 male cohort is highly visible merely because it watches media -- but it doesn't actually buy the goods advertised thereon? Who's pitching to the women? For that matter, who's pitching to the 35-plus women, especially the Boomer women, who control so much of the society's wealth? Most marketing professionals still talk about target markets in disturbingly vague terms that suggest they don't really know the outcomes of their investments.

    All of this may be critical to marketers, but what does it say for experience designers? Three things:

    • Experiences are almost certainly different for men and women, categorically, outweighing individual differences. Designed experiences must be tested for these differences.

    • Any experience design for a mixed audience must be designed with the assumption that the women's experiences will be decisive, if the point of the experience is a subsequent action on the part of the “experiencers.”

    • Teams of experience designers will benefit by including women who see things in a context that men may not share -- and by taking their advice.

    Comments (2) + TrackBacks (0) | Category: The Practice of Experience Design | Theories of Experience


    COMMENTS

    1. tslay on December 15, 2009 12:43 PM writes...

    80% of purchasing decisions are made by women. Is there a preference in who women prefer to buy from? Women or men?

    Permalink to Comment

    2. Bob Jacobson on December 15, 2009 2:05 PM writes...

    I don't know the research. tslay. It could be that it varies by situation. I would search within the many online trade publications and academic journals that deal with retail -- and then ask an expert to get clarification.

    Permalink to Comment

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