Corante

TOTAL EXPERIENCE explores designing for experience: its theory, its practice, and how designing for experiences affects us socially and in our personal lives.

CO-AUTHORS

  • Bob Jacobson
  • Paula Thornton
  • BOB JACOBSON is fascinated by the experience of experience. A planner and technologist, Bob has a Ph.D. in Urban Planning & Design from UCLA. He's been a policy researcher, technology CEO, science writer, and consultant. As a Fulbright Scholar, he studied cellular telephony's impacts on transborder communities in the Nordic Arctic Circle. Bob edited Information Design (MIT Press 2000) and is now writing a book on the theory and practice of creating edifying, transformative experiences.
    ( Archive | Contact Bob )
    CORANTE PAULA THORNTON says, "Understanding human behavior (economics), optimizing interactions (design) and facilitating conversations (markets), are the means to achieve strategic differentiation. This is the focus of our discipline. It is not a 'nice to have'‚ and is not, like documentation once was, an afterthought. It is the means by which to start a strategic discussion and the means by which to drive a tactical initiative. All design should be evidence-based."
    ( Archive | Contact Paula ) >
    EXPERIENCE DESIGN:
    THE METAVERSE....

    CALENDAR OF EXPERIENCE DESIGN EVENTS
    (Courtesy of Mark Vanderbeeken, Experientia SpA, Torino)

    Experience Design Websites
    Core 77 Website & Forum
    Business Week|Innovate
    InfoD: Understsanding by Design
    The Wayfinding Place
    Wayfinding Focus
    Design Addict
    L-ARCH (Landscape Architecture Mailing List)
    DUX 2007 Conference
    NetDiver.Net
    DesignBoom
    Digital Thread
    Archinect
    Enmeshed, Digital Arts & New Media
    Ludology (Game Playing Theory)
    Captology, Persuasive Computing
    Space and Culture
    Raskin Center for Humane Interfaces
    timet (acoustical design)
    Steve Portigal, Ethnographer
    Jane McGonigal's Avant Game
    Ted Wells' living : simple
    PingMag (Japan)

    Experience Design Blogs
    Adam Greenfield's Speedbird
    Experience Designer Network (Brian Alger)
    SmartSpace: Annotated Environments (Scott Smith)
    Don Norman
    Doors of Perception (John Thackara)
    Karl Long's Experience Curve
    Work•Play•Experience (Adam Lawrence)
    The David Report (David Carlson)
    Design & Emotion (Marco van Hout)
    Museum 2.0 (Nina Simon)
    B J Fogg
    Lorenzo Brusci (acoustics)
    Cool Town Studios
    FutureLab
    Steve Portigal
    Debbie Millman
    MIT Culture Convergence Consortium
    Luke Wroblewski, Functioning Form|Interface Design
    Adam Richardson
    Putting People First (Paul Vanderbeeken/Experientia
    Laws of Simplicity (John Maeda)
    Challis Hodge's UX Blog
    Anne Galloways's Purse Lips Square Jaw
    Bruno Giussani's Lunch over IP
    Jane McGonigal's Avant-Game The Future of Work

    Experience Design Podcasts
    Ted Wells' living : simple Podcast
    Design Matters Podcast, Debbie Millman
    Icon-o-Cast Podcast, Lunar Design

    Experience Design Firms and ED-Oriented Manufacturers
    Barry Howard Limited
    Hilary Cottam
    LRA Worldwide, Inc.
    BRC Imagination Arts
    Stone Mantel
    Experientia s.r.l
    Nokia
    Herman Miller
    Steelcase
    IDEO
    Cooper Interactive Design
    Gensler
    Doblin Group
    Fitch
    Fit Associates
    Jump
    Strategic Horizons LLC (Joe Pine & Jim Gilmore)
    Cheskin Fresh Perspectives

    Education and Advocacy
    Centre for Design Research, Northumbria University (UK)
    Center for Design Research, Stanford University
    International Institute of Information Design (IIID)
    Design Management Institute
    AIGA DUX
    Interaction Institute IVREA
    Design Research Institute (UK)
    UC Berkeley Center for Environmental Design Research
    History of Consciousness, UCSC
    Design News Magazine
    Society for Environmental Graphic Design (SEGD)
    Design Museum London
    Center for Sustainable Design
    Horizon Zero, Digital Arts+Culture in Canada
    Design Council UK
    First Monday

    Total Experience on Technorati
    Technorati Profile

    Get Camino!
    In the Pipeline: Don't miss Derek Lowe's excellent commentary on drug discovery and the pharma industry in general at In the Pipeline

    Total Experience

    « Total Experience is recruiting Guest Authors! | Main

    October 06, 2006

    The Graying Of MySpace: bring on the adult supervision

    Email This Entry

    Posted by Bob Jacobson

    Myspace LogoIn The Graying Of MySpace, Online Media Daily today reports that more than half of MySpace'smembership is now over 35, up 40 percent from last year, while 18-24 year-old membership has declined 50 percent, from 44 to 30 percent. Writer Mark Walsh, summarizing a recent comScore press release, observes:

    While MySpace and Friendster skew older--with people 25 and older accounting for roughly 70 percent of their user bases--more than one-third of Facebook visitors are 18 to 24, as expected for a college-oriented site. Xanga was the most popular with teens, drawing 20 percent of its audience from that age group. The comScore figures encompass all visitors to the sites, not just registered members.

    “While the top social networking sites are typically viewed as directly competing with one another, our analysis demonstrates that each site occupies a slightly different niche,” said Jack Flanagan, executive vice president of comScore Media Metrix, in a prepared statement.

    The initial obvious implication:

    For marketers, the research suggests that MySpace is increasingly becoming a mainstream Internet portal. “The type of advertising it has today is for the youth market,” said Sarah Fay, president of Aegis' interactive ad agency network, Isobar, U.S. “But as we move forward, I'm sure that brands are going to start to speak to other types of audiences on MySpace.”

    For now, however, the middle-aged MySpace users I've spoken with -- those who'll admit to using MySpace -- tell me they turn off the MP3 intros and hold their noses when they log-in. Most use MySpace only for the free profile, which doubles as a website (albeit one that's ruggedly misdesigned), email, and file-sharing. They'd like to use it for other purposes, too, but can't. Amid the promotions from aggressive bands, amateur video producers, and aspiring pornstars, there's not much about MySpace that respects their lifestyles or serves their needs.

    The obvious follow-on implication:

    MySpace (and MySpace wannabees), and the advertisers and the ad agencies who use them, need to integrate their teams with people who share demographics with the majority of MySpace's users: people who are middle-aged or older, with jobs and families, interests more diverse than pop music and social bling, and loads of disposable income. Until they do, they'll fail to create an environment that produces trust and transactions among this mature (but please, not "old") majority. MySpace gets killed by Google and Yahoo in terms of people buying and selling things; and of course, in terms of ecommerce. Now we know why.

    What would a better-aligned MySpace look like, and how would it work? Not like today's MySpace.

    Rupert, perhaps it's time to bring in some gray hairs and incorporate in your team who are more seasoned and experienced, with relevant cultural perspectives. You can then create a product that the majority of your users enjoy: one that respects who they are, provides what they need, and gets them to do more for your pocketbook than click on links.

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