Corante

TOTAL EXPERIENCE explores designing for experience: its theory, its practice, and how designing for experiences affects us socially and in our personal lives.

CO-AUTHORS

  • Bob Jacobson
  • Paula Thornton
  • BOB JACOBSON is fascinated by the experience of experience. A planner and technologist, Bob has a Ph.D. in Urban Planning & Design from UCLA. He's been a policy researcher, technology CEO, science writer, and consultant. As a Fulbright Scholar, he studied cellular telephony's impacts on transborder communities in the Nordic Arctic Circle. Bob edited Information Design (MIT Press 2000) and is now writing a book on the theory and practice of creating edifying, transformative experiences.
    ( Archive | Contact Bob )
    CORANTE PAULA THORNTON says, "Understanding human behavior (economics), optimizing interactions (design) and facilitating conversations (markets), are the means to achieve strategic differentiation. This is the focus of our discipline. It is not a 'nice to have'‚ and is not, like documentation once was, an afterthought. It is the means by which to start a strategic discussion and the means by which to drive a tactical initiative. All design should be evidence-based."
    ( Archive | Contact Paula ) >
    EXPERIENCE DESIGN:
    THE METAVERSE....

    CALENDAR OF EXPERIENCE DESIGN EVENTS
    (Courtesy of Mark Vanderbeeken, Experientia SpA, Torino)

    Experience Design Websites
    Core 77 Website & Forum
    Business Week|Innovate
    InfoD: Understsanding by Design
    The Wayfinding Place
    Wayfinding Focus
    Design Addict
    L-ARCH (Landscape Architecture Mailing List)
    DUX 2007 Conference
    NetDiver.Net
    DesignBoom
    Digital Thread
    Archinect
    Enmeshed, Digital Arts & New Media
    Ludology (Game Playing Theory)
    Captology, Persuasive Computing
    Space and Culture
    Raskin Center for Humane Interfaces
    timet (acoustical design)
    Steve Portigal, Ethnographer
    Jane McGonigal's Avant Game
    Ted Wells' living : simple
    PingMag (Japan)

    Experience Design Blogs
    Adam Greenfield's Speedbird
    Experience Designer Network (Brian Alger)
    SmartSpace: Annotated Environments (Scott Smith)
    Don Norman
    Doors of Perception (John Thackara)
    Karl Long's Experience Curve
    Work•Play•Experience (Adam Lawrence)
    The David Report (David Carlson)
    Design & Emotion (Marco van Hout)
    Museum 2.0 (Nina Simon)
    B J Fogg
    Lorenzo Brusci (acoustics)
    Cool Town Studios
    FutureLab
    Steve Portigal
    Debbie Millman
    MIT Culture Convergence Consortium
    Luke Wroblewski, Functioning Form|Interface Design
    Adam Richardson
    Putting People First (Paul Vanderbeeken/Experientia
    Laws of Simplicity (John Maeda)
    Challis Hodge's UX Blog
    Anne Galloways's Purse Lips Square Jaw
    Bruno Giussani's Lunch over IP
    Jane McGonigal's Avant-Game The Future of Work

    Experience Design Podcasts
    Ted Wells' living : simple Podcast
    Design Matters Podcast, Debbie Millman
    Icon-o-Cast Podcast, Lunar Design

    Experience Design Firms and ED-Oriented Manufacturers
    Barry Howard Limited
    Hilary Cottam
    LRA Worldwide, Inc.
    BRC Imagination Arts
    Stone Mantel
    Experientia s.r.l
    Nokia
    Herman Miller
    Steelcase
    IDEO
    Cooper Interactive Design
    Gensler
    Doblin Group
    Fitch
    Fit Associates
    Jump
    Strategic Horizons LLC (Joe Pine & Jim Gilmore)
    Cheskin Fresh Perspectives

    Education and Advocacy
    Centre for Design Research, Northumbria University (UK)
    Center for Design Research, Stanford University
    International Institute of Information Design (IIID)
    Design Management Institute
    AIGA DUX
    Interaction Institute IVREA
    Design Research Institute (UK)
    UC Berkeley Center for Environmental Design Research
    History of Consciousness, UCSC
    Design News Magazine
    Society for Environmental Graphic Design (SEGD)
    Design Museum London
    Center for Sustainable Design
    Horizon Zero, Digital Arts+Culture in Canada
    Design Council UK
    First Monday

    Total Experience on Technorati
    Technorati Profile

    Get Camino!
    In the Pipeline: Don't miss Derek Lowe's excellent commentary on drug discovery and the pharma industry in general at In the Pipeline

    Total Experience

    « Down Under, Anecdote brings storytelling to the business world | Main | Passenger Comfort and the Flying Wing: human experience trumps engineering »

    September 25, 2006

    Mark Vanderbeeken of Experientia interviewed on the practice of experience design (IIT Institute of Design's engageID)

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    Posted by Bob Jacobson

    Mark Experientia Colleague Mark Vanderbeeken of the Torino-based experience-design firm, Experientia, is interviewed by Enric Gili Fort on engageID, the student newsletter of the Institute of Design at the Illinois Institute of Technology. The extensive interview covers many topics salient to practitioners of the emerging discipline, including the leading role of European governments in promoting experience design. At one point, Enric asks Mark about the challenges facing experience design firms (and design firms in general), to which Mark replies:

    Challenges are always opportunities. The question is how to make them work for you, how to define yourself within the context of these challenges. Let me describe a few we have come across.

    First of all, people still often think of design as an aesthetic activity that makes a good product look great. Italians for instance have a very important tradition in that and are known for it globally. The experience design approach is of course much more about a way of thinking a problem, doing research and then solving it, rather than about making something look good. The “design as a methodology” approach is still fairly new here, but also quite logical, once you explain it to it. But the leap is not so big either. Many product designers have architectural training, especially in Italy. Architects are trained in a methodological approach. Many younger firms are now actively engaged in participatory design.

    A second challenge we are facing with some companies, but definitely not all, is a short-term financial logic, where usability can be perceived as an added cost, rather than an investment into a strong product. This is changing though.

    A third challenge is the structure of European companies, who are not always used to combine their R&D work with their marketing activities. Experience design addresses both, or better transforms both. Unlike the typical R&D department, experience design is not technology driven, but people driven, and unlike the typical marketing department, it is based on what people actually do, rather than what they say they do. Sometimes we work with the top management.

    Fourth, technology is often seen as the territory of engineers, and this is not just the case in Europe. There are many excellent engineers but they do not always have a people-centered or design minded professional methodology. Companies and public institutions can sometimes spend much energy on technologically splendid projects that people for some reason do not want to use. The step to a more people-centered approach might seem obvious, but is not always straightforward. If we want to change that, we need to know how to best talk with engineers, we have to understand the 'engineer' way of thinking, but also not be afraid of setting out a human-centered vision.

    In fact, all these challenges are cultural challenges. Part of our role as experience designers is therefore helping to bring about a new culture of innovation, not just through our work but also through our public engagement in the social role of design. At Experientia we communicate a lot, run seminars, and organize lectures. We organized last year the first World Usability Day event in Italy (www.worldusabilityday.org), which was very well attended, and we are doing it again this year. And we are editing an entire issue of UX Magazine (the members publication of the Usability Professionals' Association) on usability and governance.

    Our main challenge as experience designers is how to define our new role within the society we are part of. I think we should not shy away from the larger discourse on regional innovation. We are working within a social and economic context and we have to take on our responsibility of helping to change some of that context through a more human-centered approach.

    Well put. Of course, these challenges are not exclusive to experience design firms in Europe. Here in the U.S., where design is being called upon for everything from overall corporate strategy and accelerated innovation to solving issues of communication and brand management, the challenges Mark cites and their solutions are perhaps more profound due to creative turmoil in the field.

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