Corante

TOTAL EXPERIENCE explores designing for experience: its theory, its practice, and how designing for experiences affects us socially and in our personal lives.

CO-AUTHORS

  • Bob Jacobson
  • Paula Thornton
  • BOB JACOBSON is fascinated by the experience of experience. A planner and technologist, Bob has a Ph.D. in Urban Planning & Design from UCLA. He's been a policy researcher, technology CEO, science writer, and consultant. As a Fulbright Scholar, he studied cellular telephony's impacts on transborder communities in the Nordic Arctic Circle. Bob edited Information Design (MIT Press 2000) and is now writing a book on the theory and practice of creating edifying, transformative experiences.
    ( Archive | Contact Bob )
    CORANTE PAULA THORNTON says, "Understanding human behavior (economics), optimizing interactions (design) and facilitating conversations (markets), are the means to achieve strategic differentiation. This is the focus of our discipline. It is not a 'nice to have'‚ and is not, like documentation once was, an afterthought. It is the means by which to start a strategic discussion and the means by which to drive a tactical initiative. All design should be evidence-based."
    ( Archive | Contact Paula ) >
    EXPERIENCE DESIGN:
    THE METAVERSE....

    CALENDAR OF EXPERIENCE DESIGN EVENTS
    (Courtesy of Mark Vanderbeeken, Experientia SpA, Torino)

    Experience Design Websites
    Core 77 Website & Forum
    Business Week|Innovate
    InfoD: Understsanding by Design
    The Wayfinding Place
    Wayfinding Focus
    Design Addict
    L-ARCH (Landscape Architecture Mailing List)
    DUX 2007 Conference
    NetDiver.Net
    DesignBoom
    Digital Thread
    Archinect
    Enmeshed, Digital Arts & New Media
    Ludology (Game Playing Theory)
    Captology, Persuasive Computing
    Space and Culture
    Raskin Center for Humane Interfaces
    timet (acoustical design)
    Steve Portigal, Ethnographer
    Jane McGonigal's Avant Game
    Ted Wells' living : simple
    PingMag (Japan)

    Experience Design Blogs
    Adam Greenfield's Speedbird
    Experience Designer Network (Brian Alger)
    SmartSpace: Annotated Environments (Scott Smith)
    Don Norman
    Doors of Perception (John Thackara)
    Karl Long's Experience Curve
    Work•Play•Experience (Adam Lawrence)
    The David Report (David Carlson)
    Design & Emotion (Marco van Hout)
    Museum 2.0 (Nina Simon)
    B J Fogg
    Lorenzo Brusci (acoustics)
    Cool Town Studios
    FutureLab
    Steve Portigal
    Debbie Millman
    MIT Culture Convergence Consortium
    Luke Wroblewski, Functioning Form|Interface Design
    Adam Richardson
    Putting People First (Paul Vanderbeeken/Experientia
    Laws of Simplicity (John Maeda)
    Challis Hodge's UX Blog
    Anne Galloways's Purse Lips Square Jaw
    Bruno Giussani's Lunch over IP
    Jane McGonigal's Avant-Game The Future of Work

    Experience Design Podcasts
    Ted Wells' living : simple Podcast
    Design Matters Podcast, Debbie Millman
    Icon-o-Cast Podcast, Lunar Design

    Experience Design Firms and ED-Oriented Manufacturers
    Barry Howard Limited
    Hilary Cottam
    LRA Worldwide, Inc.
    BRC Imagination Arts
    Stone Mantel
    Experientia s.r.l
    Nokia
    Herman Miller
    Steelcase
    IDEO
    Cooper Interactive Design
    Gensler
    Doblin Group
    Fitch
    Fit Associates
    Jump
    Strategic Horizons LLC (Joe Pine & Jim Gilmore)
    Cheskin Fresh Perspectives

    Education and Advocacy
    Centre for Design Research, Northumbria University (UK)
    Center for Design Research, Stanford University
    International Institute of Information Design (IIID)
    Design Management Institute
    AIGA DUX
    Interaction Institute IVREA
    Design Research Institute (UK)
    UC Berkeley Center for Environmental Design Research
    History of Consciousness, UCSC
    Design News Magazine
    Society for Environmental Graphic Design (SEGD)
    Design Museum London
    Center for Sustainable Design
    Horizon Zero, Digital Arts+Culture in Canada
    Design Council UK
    First Monday

    Total Experience on Technorati
    Technorati Profile

    Get Camino!
    In the Boston area?: Join us on June 11 for Startups and the Cloud, a free event on cloud computing with insights from Intuit founder Scott Cook and others

    Total Experience

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    September 5, 2006

    “The Physical Attributes of A Well-Designed Workplace” (from the Future of Work Agenda Newsletter)

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    Posted by Bob Jacobson

    Logo-2-1The September issue of Jim Ware and Charlie Firestone's Future of Work Agenda Newsletter features several articles, unusual for their content but not the passion that Ware and Firestone bring to their advocacy for better working conditions. There are articles on distributed work (why there should be more of it), on fear of the future (why there should be less of it), a bonus article by architectural strategists Barbara Armstrong and Mark Sekula, “The Physical Attributes of A Well-Designed Workplace” (an excerpt follows), and more. You can subscribe to the the Future of Work Agenda Newsletter at the Future of Work website.

    The Physical Attributes Of A Well-Designed Workplace

    by Barbara Armstrong and Mark Sekula

    Barbara Armstrong, Principal, and Mark Sekula, Associate Principal, are senior workplace strategists with Kahler Slater Architects of Milwaukee, Wisconsin.

    The work of today is drastically different than the work processes that supported the industrial revolution. Today’s product – knowledge – requires a different environment in which it can be “produced,” nurtured, and shared.

    Based on our experience as workplace designers, along with our research and review of current literature regarding workplace design, productivity, and business trends, we established a list of physical attributes associated with a well-designed workplace. We focused on those issues that may have the most significant impact on knowledge workers.

    We believe that the fourteen attributes described below are those that have the biggest positive impact on the physical workplace, and that individually and collectively contribute to productivity measurements and bottom-line performance. Understanding these attributes and their impact also can help to create a compelling business case to seek improvements in your own work environment.

    In research by BOSTI (Buffalo Organization for Social and Technological Innovation), as reported in “Dispersing Widespread Myths about Workplace Design,” the following three qualities were considered to have the strongest effect on job satisfaction. We believe they stand out as key attributes to measure:

    * The ability to perform distraction free work as an individual;
    * The ability to perform undistracted group/team work; and
    * Having environments that support collaboration and impromptu interaction

    An individual’s ability to perform his or her job efficiently and effectively is substantially influenced by a number of physical environment factors that can be affected by good design and planning. These attributes include:

    * Attention to thermal comfort;
    * Direct visual access to daylight;
    * Attention to glare factors;
    * Proactive attention to ergonomics; and
    * Workspace size allocations by functional needs, not hierarchy.

    We believe that several attributes can either enhance or create challenges to productivity:

    * Appropriate adjacencies to support workflow;
    * Simple and clear way finding, i.e., understandable spatial organization; and
    * Ease of accommodations to adapt to changing technology

    While overall well-being and health can be influenced by simple attributes such as;

    * Flexibility of workspace to accommodate personal work styles; and
    * The inclusion of a professionally maintained live green plant program.

    In our recent research of companies designated as Best Places to Work, we found that an important attribute in achieving a well-designed workplace is:

    * The expression and manifestation of the organization’s culture

    We believe that the benefits to achieving a well-designed workplace can be measured in many non-physical ways. With the changing workforce demographics, it is wise to use every available means to attract and retain top talent to your organization and to leverage that diverse talent to be creative and innovative. Using your workplace as an asset to achieve these goals makes good business sense.
    Summary

    The physical workplace can be a critical factor in the success of an organization. It is an important factor in supporting an organization’s business initiatives and it can be proven to be an effective tool to improve performance, rather than being seen only as a cost of doing business. The physical workplace is often the second-largest asset of an organization; this asset can be used to effectively attract and retain talent, typically the first major asset of any organization.

    In today’s world, the role of the workplace is about:

    * Enabling new ways for people to work within an organization;
    * Valuing the individual;
    * Implementing new technology;
    * Shifting or reinforcing culture and change;
    * Leveraging facilities as assets;
    * Facilitating faster and more simple change; and
    * Achieving financial objectives - tracking how workplace changes help achieve the organization’s goals.

    The complete report on Armstrong and Sekula's research, “What Makes A Great Workplace,” is available by e-mailing your request to Mark Slater.

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