TOTAL EXPERIENCE explores designing for experience: its theory, its practice, and how designing for experiences affects us socially and in our personal lives.
BOB JACOBSON is fascinated by the experience of experience. A planner and technologist, Bob has a Ph.D. in Urban Planning & Design from UCLA. He's been a policy researcher, technology CEO, science writer, and consultant. As a Fulbright Scholar, he studied cellular telephony's impacts on transborder communities in the Nordic Arctic Circle. Bob edited Information Design (MIT Press 2000) and is now writing a book on the theory and practice of creating edifying, transformative experiences.
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PAULA THORNTON says, "Understanding human behavior (economics), optimizing interactions (design) and facilitating conversations (markets), are the means to achieve strategic differentiation. This is the focus of our discipline. It is not a 'nice to have'‚ and is not, like documentation once was, an afterthought. It is the means by which to start a strategic discussion and the means by which to drive a tactical initiative. All design should be evidence-based."
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One quote from the article: “Ethnographers' findings often don't lead to a
product or service, only a generalized sense of what people want. Their
research can also take a long time to bear fruit.”
This is absolutely a “'symptom'”of something that is clearly not specifically
called out in our disciplines. We always like to think that we need to be
the ones doing the research (and/or be involved in it). Clearly, that's a
symptom of our experiences -- where in most cases there is little or no
background information.
But imagine a future where there is a specific role dedicated to Design
Research. A "team support" role that is akin to a Findability specialist and
a Content Management strategist. While individual projects would engage
"deeper" research, the work starts by tapping into a base of continuous
research. Such research informs what additional research would be most
effective -- it determines which questions haven't been probed deeply enough
and/or warrant more investigation.
There are four distinct areas of focus for experience design research: