Corante

TOTAL EXPERIENCE explores designing for experience: its theory, its practice, and how designing for experiences affects us socially and in our personal lives.

CO-AUTHORS

  • Bob Jacobson
  • Paula Thornton
  • BOB JACOBSON is fascinated by the experience of experience. A planner and technologist, Bob has a Ph.D. in Urban Planning & Design from UCLA. He's been a policy researcher, technology CEO, science writer, and consultant. As a Fulbright Scholar, he studied cellular telephony's impacts on transborder communities in the Nordic Arctic Circle. Bob edited Information Design (MIT Press 2000) and is now writing a book on the theory and practice of creating edifying, transformative experiences.
    ( Archive | Contact Bob )
    CORANTE PAULA THORNTON says, "Understanding human behavior (economics), optimizing interactions (design) and facilitating conversations (markets), are the means to achieve strategic differentiation. This is the focus of our discipline. It is not a 'nice to have'‚ and is not, like documentation once was, an afterthought. It is the means by which to start a strategic discussion and the means by which to drive a tactical initiative. All design should be evidence-based."
    ( Archive | Contact Paula ) >
    EXPERIENCE DESIGN:
    THE METAVERSE....

    CALENDAR OF EXPERIENCE DESIGN EVENTS
    (Courtesy of Mark Vanderbeeken, Experientia SpA, Torino)

    Experience Design Websites
    Core 77 Website & Forum
    Business Week|Innovate
    InfoD: Understsanding by Design
    The Wayfinding Place
    Wayfinding Focus
    Design Addict
    L-ARCH (Landscape Architecture Mailing List)
    DUX 2007 Conference
    NetDiver.Net
    DesignBoom
    Digital Thread
    Archinect
    Enmeshed, Digital Arts & New Media
    Ludology (Game Playing Theory)
    Captology, Persuasive Computing
    Space and Culture
    Raskin Center for Humane Interfaces
    timet (acoustical design)
    Steve Portigal, Ethnographer
    Jane McGonigal's Avant Game
    Ted Wells' living : simple
    PingMag (Japan)

    Experience Design Blogs
    Adam Greenfield's Speedbird
    Experience Designer Network (Brian Alger)
    SmartSpace: Annotated Environments (Scott Smith)
    Don Norman
    Doors of Perception (John Thackara)
    Karl Long's Experience Curve
    Work•Play•Experience (Adam Lawrence)
    The David Report (David Carlson)
    Design & Emotion (Marco van Hout)
    Museum 2.0 (Nina Simon)
    B J Fogg
    Lorenzo Brusci (acoustics)
    Cool Town Studios
    FutureLab
    Steve Portigal
    Debbie Millman
    MIT Culture Convergence Consortium
    Luke Wroblewski, Functioning Form|Interface Design
    Adam Richardson
    Putting People First (Paul Vanderbeeken/Experientia
    Laws of Simplicity (John Maeda)
    Challis Hodge's UX Blog
    Anne Galloways's Purse Lips Square Jaw
    Bruno Giussani's Lunch over IP
    Jane McGonigal's Avant-Game The Future of Work

    Experience Design Podcasts
    Ted Wells' living : simple Podcast
    Design Matters Podcast, Debbie Millman
    Icon-o-Cast Podcast, Lunar Design

    Experience Design Firms and ED-Oriented Manufacturers
    Barry Howard Limited
    Hilary Cottam
    LRA Worldwide, Inc.
    BRC Imagination Arts
    Stone Mantel
    Experientia s.r.l
    Nokia
    Herman Miller
    Steelcase
    IDEO
    Cooper Interactive Design
    Gensler
    Doblin Group
    Fitch
    Fit Associates
    Jump
    Strategic Horizons LLC (Joe Pine & Jim Gilmore)
    Cheskin Fresh Perspectives

    Education and Advocacy
    Centre for Design Research, Northumbria University (UK)
    Center for Design Research, Stanford University
    International Institute of Information Design (IIID)
    Design Management Institute
    AIGA DUX
    Interaction Institute IVREA
    Design Research Institute (UK)
    UC Berkeley Center for Environmental Design Research
    History of Consciousness, UCSC
    Design News Magazine
    Society for Environmental Graphic Design (SEGD)
    Design Museum London
    Center for Sustainable Design
    Horizon Zero, Digital Arts+Culture in Canada
    Design Council UK
    First Monday

    Total Experience on Technorati
    Technorati Profile

    Get Camino!
    In the Pipeline: Don't miss Derek Lowe's excellent commentary on drug discovery and the pharma industry in general at In the Pipeline

    Total Experience

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    June 16, 2006

    The Experience of Work

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    Posted by Bob Jacobson

    Alarm ClockAnyone who's been self-employed knows the terror of time. For the self-employed, there is no time clock, but there are no vacations, either. Because time is endless, it's tempting to put off necessary tasks and do something more enjoyable. There's always time to get the job done, later on. It's even more difficult for those of us engaged in professions with a large social component. A writer I heard on the Marketplace radio program, a self-proclaimed workaholic, tackled the issue after his son moved back home and just sat in front of the TV, not working. Not working? Not working! Then he realized that as a writer about culture, he himself always took time in the morning to read the New York Times. Then listen to the NPR news. Then take a brisk walk. Then check out CNN. After lunch and some modest writing, he listens to Fresh Air. Over dinner, NPR news again. And because he's writing about society, he watches the iconic The Sopranos. There's virtue in not working, he discovered. But little pay. (BTW, if any reader recognizes the book, which was published recently, please tell me the title and author's name.)

    Being self-employed results in spurts of productive activity that are heavily leavened with unaccountability and slackery. In my experience, the spurts result in dramatic creativity and innovation. But slackery is always an issue.

    ChildmillsThe genius of the Industrial Age was the invention of employers who organized people's work lives to gain maximum management control and, allegedly, higher productivity (income from sales/investment in labor, i.e., employees). Mumford believed that this practice had its origins in agrarian Europe, when large town clocks were installed that could be heard in the fields, signalling the serfs when to plow the sod. (For a wonderful iconography of the clock, see designer Christian Hubert's Clock.) Whenever it began, industrial organization results in a continuous stream of tasks being assigned and undertaken. When Henry Ford combined this process of rationalizing workers' time with the assembly line, he invented mass production (an invention that radical sociologist Antonio Gramsci lovingly named Fordism”). It was only a matter of time (there's that word again) until all employees became subject to its dictates.

    Hdr 760 Thurs 930Now almost all companies require continuous labor from their employees, allowing only for lunches, vacations, maternal and military leave (only because they're legislated), and occasional bouts of shopping online. The modest time that workers formerly used for personal purposes is now monitored, in the factory and in the office. The result in the office is a sensation like standing under a waterfall, with reports and phone calls and email cascading down -- and the flow seems eternal. You can step out at day's end, but you're going to get drenched again tomorrow. That sort of monotony ("single-tonedness") is one of the reasons why a show like The Office(in both the UK and American versions) is so successful: its portrayal of the workplace as a modern hell bathed in florescent tedium and spiced with lots of acting out, petty aggression, resignation, and despair, is too familiar. People watch it with a sense of resignation or, if they're still unbowed, ressentiment (the French suggesting a more anarchistic attitude).

    The result of this hyper-management isn't heightened productivity; it's antipathy. The experience of paid work today -- not necessarily the tasks themselves, but the social and material environment in which tasks are carried out -- is not usually a good one. Even the "creative elite" sweats it out on the job.

    LogoMy friends Charlie Grantham and Jim Ware head The Future of Work, a membership organization dedicated to improving the experience of work in America. No easy task. But Future of Work claims it reduces the cost of operations and workforce support -- the costs that employers absorb as a result of their employees' poor working experiences -- by more than 30 percent. Charlie and Jim aren't efficiency experts or union busters (in fact, both are progressives). They focus on the experience of work. Working with employees and employers, they engage in active learning based on dissecting the workplace and then redesigning work according to criteria different from those of industrialism's primitives. Often, this has to do with the physical environment, but the social environment is often more decisive. For more information on Charlie's and Jim's activities, visit their Future of Work Weblog. I suspect they're on to something, but their ambition isn't one shared widely in North America and except for labor oases like Northern Europe, almost unknown everywhere else. Here's to their essential campaign for redesign and reform.

    There's more to be said about work which is, next to sleep, our most frequently recurring experience. What's your experience of work?

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