TOTAL EXPERIENCE explores designing for experience: its theory, its practice, and how designing for experiences affects us socially and in our personal lives.
BOB JACOBSON is fascinated by the experience of experience. A planner and technologist, Bob has a Ph.D. in Urban Planning & Design from UCLA. He's been a policy researcher, technology CEO, science writer, and consultant. As a Fulbright Scholar, he studied cellular telephony's impacts on transborder communities in the Nordic Arctic Circle. Bob edited Information Design (MIT Press 2000) and is now writing a book on the theory and practice of creating edifying, transformative experiences.
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PAULA THORNTON says, "Understanding human behavior (economics), optimizing interactions (design) and facilitating conversations (markets), are the means to achieve strategic differentiation. This is the focus of our discipline. It is not a 'nice to have'‚ and is not, like documentation once was, an afterthought. It is the means by which to start a strategic discussion and the means by which to drive a tactical initiative. All design should be evidence-based."
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Don Norman: “Words Matter. Talk About People: Not Customers, Not Consumers, Not Users”
Posted by Bob Jacobson
In “Words Matter. Talk About People: Not Customers, Not Consumers, Not Users,” Don Norman, the Dean of Experience Design, admonishes designers who degrade people by describing (and thinking of them) as repositories -- “customers, consumers, and users” -- who passively accept the riches that marketers, business development types, and too many designers bestow on them. It would be ironic for experience designers to speak of people in this way, for it is people who have experiences, not impersonalized business terminology. Though he doesn't say so explicitly, to extend Don's thinking, speaking of people as personas is another unfortunate and misleading shortcut. Here's an excerpt from Don's important declaration:
Words matter. Psychologists depersonalize the people they study by calling them “subjects.” We depersonalize the people we study by calling them “users.” Both terms are derogatory. They take us away from our primary mission: to help people. Power to the people, I say, to repurpose an old phrase. People. Human Beings. That’s what our discipline is really about.
If we are designing for people, why not call them that: people, a person, or perhaps humans. But no, we distance ourselves from the people for whom we design by giving them descriptive and somewhat degrading names, such as customer, consumer, or user. Customer – you know, someone who pays the bills. Consumer – one who consumes. User, or even worse, end user – the person who pushes the buttons, clicks the mouse, and keeps getting confused.
1. Paula Thornton on June 19, 2006 11:40 AM writes...
I could kiss Don. No one else has been championing these subtleties that I know are EXTREMELY significant.
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