Corante

TOTAL EXPERIENCE explores designing for experience: its theory, its practice, and how designing for experiences affects us socially and in our personal lives.

CO-AUTHORS

  • Bob Jacobson
  • Paula Thornton
  • BOB JACOBSON is fascinated by the experience of experience. A planner and technologist, Bob has a Ph.D. in Urban Planning & Design from UCLA. He's been a policy researcher, technology CEO, science writer, and consultant. As a Fulbright Scholar, he studied cellular telephony's impacts on transborder communities in the Nordic Arctic Circle. Bob edited Information Design (MIT Press 2000) and is now writing a book on the theory and practice of creating edifying, transformative experiences.
    ( Archive | Contact Bob )
    CORANTE PAULA THORNTON says, "Understanding human behavior (economics), optimizing interactions (design) and facilitating conversations (markets), are the means to achieve strategic differentiation. This is the focus of our discipline. It is not a 'nice to have'‚ and is not, like documentation once was, an afterthought. It is the means by which to start a strategic discussion and the means by which to drive a tactical initiative. All design should be evidence-based."
    ( Archive | Contact Paula ) >
    EXPERIENCE DESIGN:
    THE METAVERSE....

    CALENDAR OF EXPERIENCE DESIGN EVENTS
    (Courtesy of Mark Vanderbeeken, Experientia SpA, Torino)

    Experience Design Websites
    Core 77 Website & Forum
    Business Week|Innovate
    InfoD: Understsanding by Design
    The Wayfinding Place
    Wayfinding Focus
    Design Addict
    L-ARCH (Landscape Architecture Mailing List)
    DUX 2007 Conference
    NetDiver.Net
    DesignBoom
    Digital Thread
    Archinect
    Enmeshed, Digital Arts & New Media
    Ludology (Game Playing Theory)
    Captology, Persuasive Computing
    Space and Culture
    Raskin Center for Humane Interfaces
    timet (acoustical design)
    Steve Portigal, Ethnographer
    Jane McGonigal's Avant Game
    Ted Wells' living : simple
    PingMag (Japan)

    Experience Design Blogs
    Adam Greenfield's Speedbird
    Experience Designer Network (Brian Alger)
    SmartSpace: Annotated Environments (Scott Smith)
    Don Norman
    Doors of Perception (John Thackara)
    Karl Long's Experience Curve
    Work•Play•Experience (Adam Lawrence)
    The David Report (David Carlson)
    Design & Emotion (Marco van Hout)
    Museum 2.0 (Nina Simon)
    B J Fogg
    Lorenzo Brusci (acoustics)
    Cool Town Studios
    FutureLab
    Steve Portigal
    Debbie Millman
    MIT Culture Convergence Consortium
    Luke Wroblewski, Functioning Form|Interface Design
    Adam Richardson
    Putting People First (Paul Vanderbeeken/Experientia
    Laws of Simplicity (John Maeda)
    Challis Hodge's UX Blog
    Anne Galloways's Purse Lips Square Jaw
    Bruno Giussani's Lunch over IP
    Jane McGonigal's Avant-Game The Future of Work

    Experience Design Podcasts
    Ted Wells' living : simple Podcast
    Design Matters Podcast, Debbie Millman
    Icon-o-Cast Podcast, Lunar Design

    Experience Design Firms and ED-Oriented Manufacturers
    Barry Howard Limited
    Hilary Cottam
    LRA Worldwide, Inc.
    BRC Imagination Arts
    Stone Mantel
    Experientia s.r.l
    Nokia
    Herman Miller
    Steelcase
    IDEO
    Cooper Interactive Design
    Gensler
    Doblin Group
    Fitch
    Fit Associates
    Jump
    Strategic Horizons LLC (Joe Pine & Jim Gilmore)
    Cheskin Fresh Perspectives

    Education and Advocacy
    Centre for Design Research, Northumbria University (UK)
    Center for Design Research, Stanford University
    International Institute of Information Design (IIID)
    Design Management Institute
    AIGA DUX
    Interaction Institute IVREA
    Design Research Institute (UK)
    UC Berkeley Center for Environmental Design Research
    History of Consciousness, UCSC
    Design News Magazine
    Society for Environmental Graphic Design (SEGD)
    Design Museum London
    Center for Sustainable Design
    Horizon Zero, Digital Arts+Culture in Canada
    Design Council UK
    First Monday

    Total Experience on Technorati
    Technorati Profile

    Get Camino!
    In the Pipeline: Don't miss Derek Lowe's excellent commentary on drug discovery and the pharma industry in general at In the Pipeline

    Total Experience

    « Dave Norton seminars, “Strategies for Designing Meaningful Experiences” | Main | David Armano's “Experience Map” »

    April 22, 2006

    The Experience of...Experience.

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    Posted by Bob Jacobson

    ChaosIT WASN'T UNTIL PAGE 20 OF MY GOOGLE SEARCH ON THE WORD, “EXPERIENCE,” that I first found a reasonably objective description of its meaning. The preceding 19 pages were filled with commercial claptrap, notices of events, and bloganeering claims to own the term. Too many were advertisements selling ways to create and control experience (often meaning, the banality of Web surfing). The hubris of this foolish cacophony spoke for itself.

    Different traditions have different ways of categorizing experience. For the spiritual and the formally religious, it's the peregrinations of the soul. Professionals of a more scientific bent situate experience in the same realm as perception and cognition, physical and psychic processes built into human beings and other living things that are, even to the scientistis, frankly still a mystery. Then there are the opportunists who take experience for granted and forge ahead with the project of altering minds by tripping people out with “new” and “better” experiences (at least in their own estimation).

    Excuse my candor, but from my perspective, it's incumbent on those who are attempting to engineer new experiences (and even more, those who claim success in this effort), to get down to the epistemology of experience: how we truly can understand what we're doing when we play with people's hearts and minds. Pragmatists in our “experience design” community will dismiss this as so much philosophical noodling: “There are things to be done, we don't have time to count the angels on a pin!” Au contraire. So far the field has been whirling crazily, processing from one axis to another, searching for anchor points that constantly elude it.

    From a market perspective -- and what else matters in capitalist thinking? -- it's enough to create MySpace and let the chips fall where they may, so long as there are subscribers. “The proof is in the pudding.” A pretty thick glop, it appears to me. From a social perspective, getting people off the dime, to take positive action is always an adequate rationale (the alternative being inertia) -- until one set of actions contradicts another, provoking strife, exploitation, social conflict...even war. From a spiritual perspective, edification is sufficient; but so, so elusive and most often, ephemeral.

    I'm writing this provoked by yet another workshop on the design of experience (though that's not exactly what it's called, to fend off potential critics). It's a very hands-on enterprise, this time having to do with mobility and location-awareness. (In fact, there are several occurring that share this trendy theme.) The talk at the event predictably will be hither and yon, spiced with anecdotal evidence for one or another speaker's proximity to the truth about experience -- but it's all alchemy for now, like Ptolemy explaining the complex Earth-centric universe; or how lead can be transmuted into gold.

    Maybe philosophical pondering about experience design wouldn't be a bad thing. Philosophy, after all, is the science of thinking.

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