TOTAL EXPERIENCE explores designing for experience: its theory, its practice, and how designing for experiences affects us socially and in our personal lives.
CO-AUTHORS
Bob Jacobson
Paula Thornton
BOB JACOBSON is fascinated by the experience of experience. A planner and technologist, Bob has a Ph.D. in Urban Planning & Design from UCLA. He's been a policy researcher, technology CEO, science writer, and consultant. As a Fulbright Scholar, he studied cellular telephony's impacts on transborder communities in the Nordic Arctic Circle. Bob edited Information Design (MIT Press 2000) and is now writing a book on the theory and practice of creating edifying, transformative experiences.
( Archive | Contact Bob )
PAULA THORNTON says, "Understanding human behavior (economics), optimizing interactions (design) and facilitating conversations (markets), are the means to achieve strategic differentiation. This is the focus of our discipline. It is not a 'nice to have'‚ and is not, like documentation once was, an afterthought. It is the means by which to start a strategic discussion and the means by which to drive a tactical initiative. All design should be evidence-based."
( Archive | Contact Paula )
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EXPERIENCE DESIGN: THE METAVERSE....
CALENDAR OF EXPERIENCE DESIGN EVENTS
(Courtesy of Mark Vanderbeeken, Experientia SpA, Torino)
Experience Design Websites
Core 77 Website & Forum
Business Week|Innovate
InfoD: Understsanding by Design
The Wayfinding Place
Wayfinding Focus
Design Addict
L-ARCH (Landscape Architecture Mailing List)
DUX 2007 Conference
NetDiver.Net
DesignBoom
Digital Thread
Archinect
Enmeshed, Digital Arts & New Media
Ludology (Game Playing Theory)
Captology, Persuasive Computing
Space and Culture
Raskin Center for Humane Interfaces
timet (acoustical design)
Steve Portigal, Ethnographer
Jane McGonigal's Avant Game
Ted Wells' living : simple
PingMag (Japan)
Experience Design Blogs
Adam Greenfield's Speedbird
Experience Designer Network (Brian Alger)
SmartSpace: Annotated Environments (Scott Smith)
Don Norman
Doors of Perception (John Thackara)
Karl Long's Experience Curve
Work•Play•Experience (Adam Lawrence)
The David Report (David Carlson)
Design & Emotion (Marco van Hout)
Museum 2.0 (Nina Simon)
B J Fogg
Lorenzo Brusci (acoustics)
Cool Town Studios
FutureLab
Steve Portigal
Debbie Millman
MIT Culture Convergence Consortium
Luke Wroblewski, Functioning Form|Interface Design
Adam Richardson
Putting People First (Paul Vanderbeeken/Experientia
Laws of Simplicity (John Maeda)
Challis Hodge's UX Blog
Anne Galloways's Purse Lips Square Jaw
Bruno Giussani's Lunch over IP
Jane McGonigal's Avant-Game
The Future of Work
Experience Design Podcasts
Ted Wells' living : simple Podcast
Design Matters Podcast, Debbie Millman
Icon-o-Cast Podcast, Lunar Design
Experience Design Firms and ED-Oriented Manufacturers
Barry Howard Limited
Hilary Cottam
LRA Worldwide, Inc.
BRC Imagination Arts
Stone Mantel
Experientia s.r.l
Nokia
Herman Miller
Steelcase
IDEO
Cooper Interactive Design
Gensler
Doblin Group
Fitch
Fit Associates
Jump
Strategic Horizons LLC (Joe Pine & Jim Gilmore)
Cheskin Fresh Perspectives
Education and Advocacy
Centre for Design Research, Northumbria University (UK)
Center for Design Research, Stanford University
International Institute of Information Design (IIID)
Design Management Institute
AIGA DUX
Interaction Institute IVREA
Design Research Institute (UK)
UC Berkeley Center for Environmental Design Research
History of Consciousness, UCSC
Design News Magazine
Society for Environmental Graphic Design (SEGD)
Design Museum London
Center for Sustainable Design
Horizon Zero, Digital Arts+Culture in Canada
Design Council UK
First Monday
Total Experience on Technorati
Technorati Profile
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Monthly Archives
April 25, 2005
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Resurrecting the Past
There are some conditions for which I know I wished that I could look at a Web site at a particular time in the past. Go figure. Someone has captured a good portion of that history. They call it the Wayback Machine.
While load times can be considerably long (the volumes of the history of so many sites and so many changes over time must be horrendous), it's worth the wait. What struck me the most was seeing evolutionary changes that were worse rather than better.
Keep this reference. You may find the perfect use for it when you least expect it: http://www.archive.org/web/web.php
**Paula**
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April 19, 2005
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On Being Different
In the days of early Web design, it was fairly easy to focus on differentiation finding ways in which to make yet another broadband provider stand out from another, and the like. But differentiation is still a major source of financial growth for companies, one that is often overlooked or ignored through unintentional apathy (lack of attention).
The potential for our discipline is that effecting such differentiation will be inherently aligned to changing experiences for the customer and the way employees do their job. A great comprehensive example of this was the remaking of Progressive Insurance, as captured in a late '90's article in Fast Company. This article highlights many of the fundamental process changes instituted and how Progressive radically changed the channels they operated in. [Anyone else notice that the best articles still today came out of Fast Company in the late '90s?] Progressive takes this one step further by featuring their own story of innovation on their site (one of those many simple things that businesses consistently fail to follow through on). They also celebrate the small detail that they've been using the Web as part of their channel strategy for 10 years (not to diminish the radical process changes that differentiates them from the competition and continues to contribute to their success today).
**Paula**
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April 15, 2005
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Seeking Balance
"Balance is a design problem -- a matter of coming to terms with your values and priorities, of reckoning with the trade-offs that they require."
Interesting. Assessing values and priorities has always been at the top of my list of activities for conducting a design evaluation. It's our job to help those who face this decision point, to make it something other than a 'self-help' experience. Read more at Fast Company. **Paula**
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April 13, 2005
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Effective Feedback Loops
Science teaches us that the strongest mechanism for keeping something the 'fittest' (read: best performing, competitive-edge) is through effective feedback loops.
The most effective use of feedback loops is seen throughout the pages of the Administaff site (a corporate outsourced HR service provider). One particularly brilliant feedback mechanism can be found buried in their "Talent Sphere Academy" (a mechanism for self-development, apparently the result of another outsourcing connection).
While their site designs are liberally threaded with comments for "How are we doing?", tucked at the bottom of the pages in this section are two logos:

Clicking on either of these launches a feedback form that announces that by submitting the feedback, an audio sound will be broadcast to their employees -- and a sample of the sound can be played.
That's a Total Experience. **Paula**
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April 2, 2005
Posted by Paula Thornton
Taking advantage of my Washington DC proximity, I made a trip to the National Mall again today this time taking in the American History Museum. While it needs some serious updating, the one exhibit that I was most inspired by was the one on the Information Age.
Ignoring for a moment, the blatant misuse of the term information (most of the technologies supported the exchange of data, not information), I made some rather significant discoveries. While everyone seemed to zip past one multi-wall equipment display and exclaim simply, "That's the first computer", I spent considerable time watching the various video clips discussing the operation of the ENIAC.
I began to realize that with the hundreds of light indicators and the hundreds of vacuum tubes, the fault possibilities for the basic operation of this device were endless. Most of the effort to execute a calculation was in testing the soundness of the parts and pieces, before a calculation could be initiated.
...continue reading.
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