Corante

TOTAL EXPERIENCE explores designing for experience: its theory, its practice, and how designing for experiences affects us socially and in our personal lives.

CO-AUTHORS

  • Bob Jacobson
  • Paula Thornton
  • BOB JACOBSON is fascinated by the experience of experience. A planner and technologist, Bob has a Ph.D. in Urban Planning & Design from UCLA. He's been a policy researcher, technology CEO, science writer, and consultant. As a Fulbright Scholar, he studied cellular telephony's impacts on transborder communities in the Nordic Arctic Circle. Bob edited Information Design (MIT Press 2000) and is now writing a book on the theory and practice of creating edifying, transformative experiences.
    ( Archive | Contact Bob )
    CORANTE PAULA THORNTON says, "Understanding human behavior (economics), optimizing interactions (design) and facilitating conversations (markets), are the means to achieve strategic differentiation. This is the focus of our discipline. It is not a 'nice to have'‚ and is not, like documentation once was, an afterthought. It is the means by which to start a strategic discussion and the means by which to drive a tactical initiative. All design should be evidence-based."
    ( Archive | Contact Paula ) >
    EXPERIENCE DESIGN:
    THE METAVERSE....

    CALENDAR OF EXPERIENCE DESIGN EVENTS
    (Courtesy of Mark Vanderbeeken, Experientia SpA, Torino)

    Experience Design Websites
    Core 77 Website & Forum
    Business Week|Innovate
    InfoD: Understsanding by Design
    The Wayfinding Place
    Wayfinding Focus
    Design Addict
    L-ARCH (Landscape Architecture Mailing List)
    DUX 2007 Conference
    NetDiver.Net
    DesignBoom
    Digital Thread
    Archinect
    Enmeshed, Digital Arts & New Media
    Ludology (Game Playing Theory)
    Captology, Persuasive Computing
    Space and Culture
    Raskin Center for Humane Interfaces
    timet (acoustical design)
    Steve Portigal, Ethnographer
    Jane McGonigal's Avant Game
    Ted Wells' living : simple
    PingMag (Japan)

    Experience Design Blogs
    Adam Greenfield's Speedbird
    Experience Designer Network (Brian Alger)
    SmartSpace: Annotated Environments (Scott Smith)
    Don Norman
    Doors of Perception (John Thackara)
    Karl Long's Experience Curve
    Work•Play•Experience (Adam Lawrence)
    The David Report (David Carlson)
    Design & Emotion (Marco van Hout)
    Museum 2.0 (Nina Simon)
    B J Fogg
    Lorenzo Brusci (acoustics)
    Cool Town Studios
    FutureLab
    Steve Portigal
    Debbie Millman
    MIT Culture Convergence Consortium
    Luke Wroblewski, Functioning Form|Interface Design
    Adam Richardson
    Putting People First (Paul Vanderbeeken/Experientia
    Laws of Simplicity (John Maeda)
    Challis Hodge's UX Blog
    Anne Galloways's Purse Lips Square Jaw
    Bruno Giussani's Lunch over IP
    Jane McGonigal's Avant-Game The Future of Work

    Experience Design Podcasts
    Ted Wells' living : simple Podcast
    Design Matters Podcast, Debbie Millman
    Icon-o-Cast Podcast, Lunar Design

    Experience Design Firms and ED-Oriented Manufacturers
    Barry Howard Limited
    Hilary Cottam
    LRA Worldwide, Inc.
    BRC Imagination Arts
    Stone Mantel
    Experientia s.r.l
    Nokia
    Herman Miller
    Steelcase
    IDEO
    Cooper Interactive Design
    Gensler
    Doblin Group
    Fitch
    Fit Associates
    Jump
    Strategic Horizons LLC (Joe Pine & Jim Gilmore)
    Cheskin Fresh Perspectives

    Education and Advocacy
    Centre for Design Research, Northumbria University (UK)
    Center for Design Research, Stanford University
    International Institute of Information Design (IIID)
    Design Management Institute
    AIGA DUX
    Interaction Institute IVREA
    Design Research Institute (UK)
    UC Berkeley Center for Environmental Design Research
    History of Consciousness, UCSC
    Design News Magazine
    Society for Environmental Graphic Design (SEGD)
    Design Museum London
    Center for Sustainable Design
    Horizon Zero, Digital Arts+Culture in Canada
    Design Council UK
    First Monday

    Total Experience on Technorati
    Technorati Profile

    Get Camino!
    In the Pipeline: Don't miss Derek Lowe's excellent commentary on drug discovery and the pharma industry in general at In the Pipeline

    Total Experience

    « David Pogue on The 0.99 Scam | Main | Garbage Truck. »

    September 9, 2004

    Experience trumps materialism as economic driver, writes NYT economy commentator Virginia Postrel.

    Email This Entry

    Posted by Bob Jacobson

    "For successful restaurants, aesthetics is no longer an afterthought. Customers are paying for memories, not just fuel. What's true for restaurants is true across the economy. New economic value increasingly comes from experiences."

    So writes Virginia Postrel in a telling article, "The New Trend in Spending," appearing in today's New York Times' "Economic Scene."

    Vance Packard wrote about the selling of experience in The Hidden Persuaders, a bestselling screed on advertising's manipulation of emotions published in the 1950s and republished several times since. More recently, Joe Pine and Jim Gilmore's The Experience Economy and Bern Schmitt's Experiential Marketing make a more seasoned case for the same phenomena.

    What's significant about the historical moment in which we live is that efforts to sell consumers on "the intangibles" finally seems to be gaining traction. It will dominate design practice and marketing in years to come, as physical commodities become more dear and the cost of creating experiences declines.

    caesars-palace2.jpgAccording to Postrel, design of experience is squarely in the economic driver's seat, at least so far as consumer spending is concerned. Providing experiences is good business. Here's the rest of Postrel's thesis:

    "Americans have not stopped buying stuff, of course. (Indeed, there's a whole industry devoted to organizing our pantry-like closets.) But the marginal value of tangibles versus intangibles has shifted. That many manufactured goods are also getting cheaper only intensifies the trend.

    "Products as well as services increasingly distinguish themselves through aesthetics, adding emotional value to practical use. This trend confounds those who equate "quality" with function.

    "Hence a recent Dilbert comic strip satirizes a product designer who declares: "Quality is yesterday's news. Today we focus on the emotional impact of the product."

    "In fact, the trend toward emotional value is exactly what psychological research would predict. Particularly as incomes rise, people find that additional experiences give them more pleasure than additional possessions."


    Image: Caesar's Palace
    Hotel Shopping Mall Interior

    Comments (3) + TrackBacks (0) | Category: Commentary


    COMMENTS

    1. Paula Thornton on September 9, 2004 1:30 PM writes...

    Vegas is a particularly good place for uncovering fundamental principles for what makes experience design work.

    I have a whole 'unwritten' article in my head about the discoveries I uncovered on my last trip there.

    One of the pearls I uncovered was what I call the 'sun in my face' theory. The king of experience design in Vegas (although he's wont to recognize himself as such) is Steve Wynne. His properties brought this concept to bear in very strong ways. In walking the strip, does the property have enough of a setback (with corresponding green/water experience) for the sun to strike your face on the strip?

    One property that does not is Harrah's. The problem with the Harrah's property is that it is so close to the street that even standing across the street it is so close to you that most of it's visual impact is lost because you can't take it in and it's too visually 'noisy' -- it's too 'old Vegas'. But on the flip side Harrah's has been successful because they know how to work data.

    Having a career history in both, I can tell you that both are equally significant for strategic posturing. If Wynne could only learn more about the data perspective from Harrah's, he'd be a lot better off.

    Permalink to Comment

    2. Adam on October 13, 2004 5:12 PM writes...

    You get the feeling she *wishes* it were so, and therefore she's gonna assert that it is in fact so.

    Hell, I too wish design of experience were squarely in the driver seat. Tell that to United Airlines, American Express, or T-Mobile, though, each of whom by my back-of-bill calculations kept me in voice-mail hell for somewhere between four and ten (!) hours during 2003-2004.

    Postrel paints a pretty picture. I wish I could live in it.

    Permalink to Comment

    3. Bob Jacobson on October 18, 2004 5:26 AM writes...

    Design of experience is coming on strong, but it isn't responsible for all of the weak experiences we encounter in our day to day lives. The number of practitoners is still relatively small compared to the number of operatives in business whose job (and sometimes agenda) it is to serve the status quo.

    Postrel's point is that people are willing to pay for experiences as much or more than they are willing to pay for material objects. Your own comment, Adam, is testimony to the fact that in dealing with three nearly virtual corporate entities (okay, United owns airplanes), you expect a good experience for your time and money.

    Permalink to Comment


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