Corante

TOTAL EXPERIENCE explores designing for experience: its theory, its practice, and how designing for experiences affects us socially and in our personal lives.

CO-AUTHORS

  • Bob Jacobson
  • Paula Thornton
  • BOB JACOBSON is fascinated by the experience of experience. A planner and technologist, Bob has a Ph.D. in Urban Planning & Design from UCLA. He's been a policy researcher, technology CEO, science writer, and consultant. As a Fulbright Scholar, he studied cellular telephony's impacts on transborder communities in the Nordic Arctic Circle. Bob edited Information Design (MIT Press 2000) and is now writing a book on the theory and practice of creating edifying, transformative experiences.
    ( Archive | Contact Bob )
    CORANTE PAULA THORNTON says, "Understanding human behavior (economics), optimizing interactions (design) and facilitating conversations (markets), are the means to achieve strategic differentiation. This is the focus of our discipline. It is not a 'nice to have'‚ and is not, like documentation once was, an afterthought. It is the means by which to start a strategic discussion and the means by which to drive a tactical initiative. All design should be evidence-based."
    ( Archive | Contact Paula ) >
    EXPERIENCE DESIGN:
    THE METAVERSE....

    CALENDAR OF EXPERIENCE DESIGN EVENTS
    (Courtesy of Mark Vanderbeeken, Experientia SpA, Torino)

    Experience Design Websites
    Core 77 Website & Forum
    Business Week|Innovate
    InfoD: Understsanding by Design
    The Wayfinding Place
    Wayfinding Focus
    Design Addict
    L-ARCH (Landscape Architecture Mailing List)
    DUX 2007 Conference
    NetDiver.Net
    DesignBoom
    Digital Thread
    Archinect
    Enmeshed, Digital Arts & New Media
    Ludology (Game Playing Theory)
    Captology, Persuasive Computing
    Space and Culture
    Raskin Center for Humane Interfaces
    timet (acoustical design)
    Steve Portigal, Ethnographer
    Jane McGonigal's Avant Game
    Ted Wells' living : simple
    PingMag (Japan)

    Experience Design Blogs
    Adam Greenfield's Speedbird
    Experience Designer Network (Brian Alger)
    SmartSpace: Annotated Environments (Scott Smith)
    Don Norman
    Doors of Perception (John Thackara)
    Karl Long's Experience Curve
    Work•Play•Experience (Adam Lawrence)
    The David Report (David Carlson)
    Design & Emotion (Marco van Hout)
    Museum 2.0 (Nina Simon)
    B J Fogg
    Lorenzo Brusci (acoustics)
    Cool Town Studios
    FutureLab
    Steve Portigal
    Debbie Millman
    MIT Culture Convergence Consortium
    Luke Wroblewski, Functioning Form|Interface Design
    Adam Richardson
    Putting People First (Paul Vanderbeeken/Experientia
    Laws of Simplicity (John Maeda)
    Challis Hodge's UX Blog
    Anne Galloways's Purse Lips Square Jaw
    Bruno Giussani's Lunch over IP
    Jane McGonigal's Avant-Game The Future of Work

    Experience Design Podcasts
    Ted Wells' living : simple Podcast
    Design Matters Podcast, Debbie Millman
    Icon-o-Cast Podcast, Lunar Design

    Experience Design Firms and ED-Oriented Manufacturers
    Barry Howard Limited
    Hilary Cottam
    LRA Worldwide, Inc.
    BRC Imagination Arts
    Stone Mantel
    Experientia s.r.l
    Nokia
    Herman Miller
    Steelcase
    IDEO
    Cooper Interactive Design
    Gensler
    Doblin Group
    Fitch
    Fit Associates
    Jump
    Strategic Horizons LLC (Joe Pine & Jim Gilmore)
    Cheskin Fresh Perspectives

    Education and Advocacy
    Centre for Design Research, Northumbria University (UK)
    Center for Design Research, Stanford University
    International Institute of Information Design (IIID)
    Design Management Institute
    AIGA DUX
    Interaction Institute IVREA
    Design Research Institute (UK)
    UC Berkeley Center for Environmental Design Research
    History of Consciousness, UCSC
    Design News Magazine
    Society for Environmental Graphic Design (SEGD)
    Design Museum London
    Center for Sustainable Design
    Horizon Zero, Digital Arts+Culture in Canada
    Design Council UK
    First Monday

    Total Experience on Technorati
    Technorati Profile

    Get Camino!
    In the Pipeline: Don't miss Derek Lowe's excellent commentary on drug discovery and the pharma industry in general at In the Pipeline

    Total Experience

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    September 1, 2004

    Surviving in Auditory Hell - My Take

    Email This Entry

    Posted by Tom Mulhern

    So to turn the corner from experience observation - home offices come with uncontrolled, unwelcome noise - to Experience Design...

    While you work at home, you'd prefer a "Suburban Office" soundscape. While I sit in a hotel room, I might feel more at home with a "Suburban Family after Dinner" soundscape. Soundscape Architects could either crank out generic soundscapes or develop custom packages. They could use either recorded or real-time sound gathered from either similar or completely custom sources.

    The design part is to figure out the right place between living completely with the sound of the place you're in and experiencing completely the sound of the actual place you want to be.

    Early versions of this are of course in place, from Muzak to Sound Machines

    Reality is that your neighbors want to pay for heavy equipment gardening, and figure, with some reason, that people at home are not trying to concentrate on work. To change that reality - asking them to not use power tools, persuading them to hire Japanese specialists, exposing them to your need for quiet - is hard. To design around it with Soundscapes will be to treat your acoustic reality the same way we've grown accustomed to treating weather reality - as optional. But audio reality - as people talking on cellphones in public are learning, and as people listening to Walkmans and Boomboxes before them learned - is part of the negotiated social arena. And what we do to alter it has consequences for our relationships with others.

    Of course this is all a matter of degree. When you alter weather reality by sitting in your home on a sweltering day with the AC cranked all the way up, you distance yourself pretty dramatically from the lives of the guys pushing around the (loud) mowers outdoors....

    Comments (2) + TrackBacks (0) | Category: Odds and Ends: Random Observations


    COMMENTS

    1. Steve Portigal on September 14, 2004 9:11 PM writes...

    It's tempting to think about combining multiple sensory experiences under the "scape" umbrella, but then of course you get to the idea of applying "themes" (like in a computer OS) to other things, and that's a manner of thinking that is always provocative to me, but not always an actually good idea. Some notions like themes and skins are interesting in software and get proposed all the time for non-software experiences. They aren't always good ideas, and they aren't always bad, and perhaps there's a meta-insight here about the push and pull between the kinds of experiences that are being designed on various platforms.

    Permalink to Comment

    2. Steve Portigal on September 16, 2004 7:49 AM writes...

    IDFuel points to a new brick that lets in light and heat but not sound
    http://www.idfuel.com/index.php?p=265&more=1&c=1

    Permalink to Comment


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