TOTAL EXPERIENCE explores designing for experience: its theory, its practice, and how designing for experiences affects us socially and in our personal lives.
CO-AUTHORS
Bob Jacobson
Paula Thornton
BOB JACOBSON is fascinated by the experience of experience. A planner and technologist, Bob has a Ph.D. in Urban Planning & Design from UCLA. He's been a policy researcher, technology CEO, science writer, and consultant. As a Fulbright Scholar, he studied cellular telephony's impacts on transborder communities in the Nordic Arctic Circle. Bob edited Information Design (MIT Press 2000) and is now writing a book on the theory and practice of creating edifying, transformative experiences.
( Archive | Contact Bob )
PAULA THORNTON says, "Understanding human behavior (economics), optimizing interactions (design) and facilitating conversations (markets), are the means to achieve strategic differentiation. This is the focus of our discipline. It is not a 'nice to have'‚ and is not, like documentation once was, an afterthought. It is the means by which to start a strategic discussion and the means by which to drive a tactical initiative. All design should be evidence-based."
( Archive | Contact Paula )
>
EXPERIENCE DESIGN: THE METAVERSE....
CALENDAR OF EXPERIENCE DESIGN EVENTS
(Courtesy of Mark Vanderbeeken, Experientia SpA, Torino)
Experience Design Websites
Core 77 Website & Forum
Business Week|Innovate
InfoD: Understsanding by Design
The Wayfinding Place
Wayfinding Focus
Design Addict
L-ARCH (Landscape Architecture Mailing List)
DUX 2007 Conference
NetDiver.Net
DesignBoom
Digital Thread
Archinect
Enmeshed, Digital Arts & New Media
Ludology (Game Playing Theory)
Captology, Persuasive Computing
Space and Culture
Raskin Center for Humane Interfaces
timet (acoustical design)
Steve Portigal, Ethnographer
Jane McGonigal's Avant Game
Ted Wells' living : simple
PingMag (Japan)
Experience Design Blogs
Adam Greenfield's Speedbird
Experience Designer Network (Brian Alger)
SmartSpace: Annotated Environments (Scott Smith)
Don Norman
Doors of Perception (John Thackara)
Karl Long's Experience Curve
Work•Play•Experience (Adam Lawrence)
The David Report (David Carlson)
Design & Emotion (Marco van Hout)
Museum 2.0 (Nina Simon)
B J Fogg
Lorenzo Brusci (acoustics)
Cool Town Studios
FutureLab
Steve Portigal
Debbie Millman
MIT Culture Convergence Consortium
Luke Wroblewski, Functioning Form|Interface Design
Adam Richardson
Putting People First (Paul Vanderbeeken/Experientia
Laws of Simplicity (John Maeda)
Challis Hodge's UX Blog
Anne Galloways's Purse Lips Square Jaw
Bruno Giussani's Lunch over IP
Jane McGonigal's Avant-Game
The Future of Work
Experience Design Podcasts
Ted Wells' living : simple Podcast
Design Matters Podcast, Debbie Millman
Icon-o-Cast Podcast, Lunar Design
Experience Design Firms and ED-Oriented Manufacturers
Barry Howard Limited
Hilary Cottam
LRA Worldwide, Inc.
BRC Imagination Arts
Stone Mantel
Experientia s.r.l
Nokia
Herman Miller
Steelcase
IDEO
Cooper Interactive Design
Gensler
Doblin Group
Fitch
Fit Associates
Jump
Strategic Horizons LLC (Joe Pine & Jim Gilmore)
Cheskin Fresh Perspectives
Education and Advocacy
Centre for Design Research, Northumbria University (UK)
Center for Design Research, Stanford University
International Institute of Information Design (IIID)
Design Management Institute
AIGA DUX
Interaction Institute IVREA
Design Research Institute (UK)
UC Berkeley Center for Environmental Design Research
History of Consciousness, UCSC
Design News Magazine
Society for Environmental Graphic Design (SEGD)
Design Museum London
Center for Sustainable Design
Horizon Zero, Digital Arts+Culture in Canada
Design Council UK
First Monday
Total Experience on Technorati
Technorati Profile
|

Monthly Archives
July 30, 2004
Posted by Bob Jacobson
In Virtual Design: As clay fades, GM shifts toward digital imagery, Auto News, July 21, 2004, writer Dave Guilford reports that GM is finally getting on the virtual reality (VR) bandwagon. It may be big news in Detroit, but elsewhere, VR as the principal tool for vehicle design is fast approaching the way things are done. DaimlerChrysler, BMW, Toyota, Renault, Peugeot, and Fiat all use VR in major ways to produce their new cars. In the U.S., leading independent truckmaker PACCAR is also experimenting with VR as a way of reducing design cycles and product time to market.
Guilford credits GMs getting off the dime to design chief Ed Wellburn, formerly head of GMs brand character studio, now in his first year as GM North America VP for design and global design leader. GM subsidiaries Opel, GM Brasil, and GM Daewoo have all built or are building VR design studios. Wellburn offers a caution: Design executives can evaluate concepts but not final executions. Evaluations of vehicles in VR is challenging and can only be done by those who spend a lot of time in that environment."
Well really, no, its not that mysterious.
...continue reading.
Comments (0)
+ TrackBacks (0) | Category: ED Projects of Note
July 29, 2004
Posted by Bob Jacobson
Chris Thompson reports in the NYT ("Now Playing, a Digital Brigadoon,"July 29) on a wonderful, wonky return to the 50s: impromptu drive-in theaters, organized on the spot. Reports Thompson from Santa Cruz, CA:
"For three years, cult-movie buffs have been organizing "guerrilla drive-ins" in a number of cities, rigging together a nest of digital projectors, DVD players, and radio transmitters or stereo speakers, spreading the word online, and assembling on parking lots or fields to watch obscure films beneath the stars.
They project the image onto warehouses or bridge pillars, tune their car stereos to a designated FM frequency, and sit back and enjoy the show. The only thing they do not do is ask for permission."
Talk about the design as the experience. I'll see if I can get the heroes of the piece, from SC, Florida, and Pennsylvania -- this thing is happening so fast and so big, it's scary! -- to comment. Stay tuned...or rather, don't miss the next installment....
Comments (0)
+ TrackBacks (0) | Category: ED Projects of Note
Posted by Bob Jacobson
Welcome to Total Experience, where together we'll explore the cultural phenomenon of intentional, designed experience.
Not all experience is designed. Serendipity plays a large part in broadening our understanding. But increasingly, the experiences that fill our days are crafted to create an impression, stimulate a thought, or provoke an action often, all three simultaneously. Total Experience is about the intentional, systematic design of experience and its outcomes.
The strategic mapping and propagation of touchpoints that the designer arranges for the experiencer a word I use often in Total Experience is a contemporary phenomenon worthy of everyones attention. Total Experience takes the normative point of view that experiences should be voluntary; but realistically, they often are not. What can the experiencer do to negate undesirable experiences or even to seek recourse? Perhaps you, the reader, can help us to arrive at useful answers.
Experience design is holistic, interdisciplinary, and inherently interactive. Accordingly, Total Experience will wander the far shores of design practice including, for example, product engineering, landscape architecture, sociology, environmental psychology, and memetics as well as more familiar design modalities. Total Experience is not about web design (whose practitioners use "experience design" to mean webside behavior) except as part of a larger designed experience.
Within its mission of examining the emerging practice of experience design, Total Experience has these purposes, to:
1. Identify and comment upon outstanding or oddly noteworthy demonstrations of experience design
2. Stay abreast of the relevant news and developments in our field
3. Develop a theory of experience design and interdisciplinary practice
4. Create a community of practitioners via this blog and associated media
Im the captain for our shakedown cruise, but in the future Ill be recruiting co-authors to enrich Total Experience with diverse points of view and expertise. If youre interested in participating, please send me an email. Be patient: my bandwidth is limited, but I will get back to you.
Thanks for joining me here at Total Experience. Please let me know how I can make your stay here more valuable and enjoyable. May your participation in Total Experience be a good experience, always.
Comments (0)
+ TrackBacks (0) | Category: Commentary
Posted by Bob Jacobson
Here's a list of notable experience design projects (among others) on which I'll be reporting during the coming weeks. Please let me know the projects that you think are deserving of mention and commentary.
The Lincoln Presidential Library, BRC Imagination Arts
Las Vegas "Fashion Show" State-of-the-Art shopping mall, Rouse Co.
Sound Design for the film, Master and Commander
Linden Labs/Second Life Online Virtual Environment
"Occasio," A Redesigned Consumer Banking Environment, Washington Mutual, Inc.
Passenger Experience in Future Fused Wing Aircraft (flying wings), Boeing
The Rose Center/Hayden Planetarium, American Museum of Natural History
The Apple iPod User Experience
The Gensler Education Environment
Amplified Collaboration Environments, Electronic Visualization Laboratory, UI-C
Integrated Onboard Driver Information Systems, DaimlerChrysler PARC
VR Applications Center, Iowa State University
US Joint Forces Command Theater Simulation System
Comments (0)
+ TrackBacks (0) | Category: ED Projects of Note
Posted by Bob Jacobson

"Overworked Mouse"
(Source Unknown)
Comments (0)
+ TrackBacks (0) | Category: Odds and Ends: Random Observations
|
|
Recent Trackbacks
|
|